The curricular materials below have been developed by ITEST projects and shared for dissemination to broader audiences through STELAR’s resource library. ITEST projects work with PreK-12 youth in a variety of STEM disciplines and settings. Additional information is included within each entry, including information about the project’s focus and audience, as well as PDFs and/or URLs to the original resource. These materials are made available for public use through the National Science Foundation’s public access policy, which encourages funded projects to share all materials generated over the course of the grant. Unless otherwise noted, these curricular materials are free to use with appropriate credit to the organization/authors.
DNA Transcription and Translation
Curricular MaterialsLearning DNA Using Augmented Reality Lesson 1: Introduction to DNA Transcription and Translation Using AR Lesson 2: CRISPR - Transcription & Translation What is DNA? What is the purpose of DNA? What is the structure of DNA? Where is DNA located?
CryptoComics
Curricular MaterialsCryptoComics is a culturally responsive cryptology and cybersecurity curriculum for 7-11 year old. children. An innovative blend of a comic book, technology-based and unplugged activities engages kids in making and breaking codes, symbolic systems awareness and cryptology careers.
Virtual Field Trip and Ecology Lesson at the Belle Isle Aquarium
Curricular Materials“ Promoting Student Interest in Science and Science Careers through a Scalable Place-based Environmental Educational Program at a Public Aquarium,” is an NSF project that will work with 90 Detroit Public School Community District (DPSCD) fifth grade teachers in biological STEM areas related to fisheries, wildlife, conservation and aquatic sciences. More than 2,300 fifth grade students from DPSCD are expected to participate in field trips to the Belle Isle Aquarium and follow-up activities. The COVID-19 epidemic has caused the Aquarium to be closed temporarily and our program of fifth grade
Engineering by Design Advanced Technological Applications Course
Curricular Materials"The Engineering byDesign™ Program is built on the belief that the ingenuity of children is untapped, unrealized potential that, when properly motivated, will lead to the next generation of technologists, innovators, designers, and engineers." A Standards-Based Model Program The International Technology and Engineering Educators Association's STEM±Center for Teaching and Learning™ has developed the only standards-based national model for Grades K-12 that delivers technological literacy in a STEM context. The model, Engineering byDesign™ is built on the Common Core State Standards ( High School
Lens on Climate Change: Teacher Handbook
Curricular MaterialsOverview of the Program The Lens on Climate Change (LOCC) program engages middle and high school students in film production documenting the effects of climatic and environmental changes on their lives and in their communities. Middle and high school students are paired with graduate and undergraduate student mentors to research, film, edit, and ultimately screen their films and participate in a panel discussion. Each student group (4—6 students) is guided by both a science and a film mentor through the completion of the project. The science mentors are science graduate students from the
2017 Hydroponics Curriculum
Curricular MaterialsThis curriculum library contains materials and resources for the 2017 Hydroponics Curriculum. Alignments Business (Jun) Business (New Development) Chemistry Ecological Impacts Elementary Materials Games Inquiry Math and Statistics Powerpoints Troble Tools-Resources
Supersized Life: Comparing Across Scales
Curricular MaterialsDRIVING QUESTION: How wide is the scale of living beings that we encounter, even if we can’t see them? LEARNING GOALS: To prepare and empower students to undertake a more formal study of exponents and logarithms by creating and solving math problems involving changes on a logarithmic base-ten scale. To give students an intuitive sense and appreciation of how large changes by orders of magnitude are. STEM INTEGRATION: Science: Students will learn about animals and viruses that are usually too small and fragile to see and manipulate through 3D printed models of these organisms and information
Mammal Skull Versus Reptile: What are the differences?
Curricular MaterialsDRIVING QUESTION: If you find a fossilized skull, what clues tell you if it is a mammal or reptile? LEARNING GOALS: Learning goals are for students to collect, analyze and interpret data found in 3D printed fossil skulls. Students will be able to understand what type of information fossils can provide, including the environment where animals lived and the type of food they ate. In addition, they will have a better understanding of how much information can be found from past events regardless of size and or/time periods. COLLABORATIONS: Students will be placed in groups of 4. Each member of the
Stitching the Loop: An Electronic Textiles Unit in Exploring Computer Science
Curricular MaterialsIn our new curriculum unit, students explore electronic textiles (e-textiles): articles of clothing, accessories, or home furnishings with embedded electronic and computational elements. This curriculum is an alternate for Unit 6: Robotics. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers. Design-Focused: To make electronic textiles (e-textiles), students first imagine and journal about the project they wish to make, then design circuits that connect
Indigenous Environmental Science 101 (with Drones)
Curricular MaterialsThis course is designed for students enrolled in the Bridge Idaho Upward Bound program. During a 2-week stay at the McCall Outdoor Science School, students will explore basic environmental science topics through the lens of local and traditional knowledge and the use of remote sensing technology. Students will learn about the use of UAVs to work on local socio-ecological issues and design and conduct student-led projects that explore the application of the technology to issues of interest to them and to their community. Participants will learn about basic environmental science topics like