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The curricular materials below have been developed by ITEST projects and shared for dissemination to broader audiences through STELAR’s resource library. ITEST projects work with PreK-12 youth in a variety of STEM disciplines and settings. Additional information is included within each entry, including information about the project’s focus and audience, as well as PDFs and/or URLs to the original resource. These materials are made available for public use through the National Science Foundation’s public access policy, which encourages funded projects to share all materials generated over the course of the grant. Unless otherwise noted, these curricular materials are free to use with appropriate credit to the organization/authors.


 

Experiential Learning Curricular Modules

Curricular Materials

Advancing Geospatial Thinking and Technologies in Grades 9-12 This curricular model provides an effective and accessible way of introducing geospatial technologies to students through local issues, while providing them with the skills and motivation for pursuing STEM careers that utilize geospatial technology. Learning modules include historical geography, parks and gardens, green space, crime, housing, and youth employment. Critical thinking, technological tools & skills, civic engagement, and career paths are integrated into each module that can be adapted to any school setting and community

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Build a Better Book Resources

Curricular Materials

Interested in bringing the Build a Better Book project to your library or school? Look below for lesson plans and project guidelines that will help you get started.3d Printing, Braille, Building Empathy, Circuits and Switches, Design Thinking, Inclusive Design, Making & Reading Tactile Diagrams, Sample Craft Pages, Tactile Learning.

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Scratch Encore

Curricular Materials

Scratch Encore is an intermediate Scratch curriculum organized into 14 modules, of 2-3 lessons each, to be completed across multiple school years. Modules build on the skills of previous modules, so they must be completed in order. Each module utilizes Use->Modify->Create pedagogy to develop knowledge of that concept. Use->Modify lessons utilize TIPP&SEE, a new learning strategy helping students to navigate the Scratch interface while learning from example projects.

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CTE STEM Digital Resource Study Guide

Curricular Materials

CTE STEM Digital Tools and accompanying CTE STEM Digital Resource Study Guide.The CTE STEM Digital Resource Study is a new study that aims to understand the potential impact of new digital tools with middle-grade students. The tools have been developed for school counselors, career mentors, and other professionals to help get students excited about CTE STEM and future careers.The goal of the digital tools is to present CTE STEM in an exciting, interactive way that will help transform young people’s perceptions of career and technical education. By using the tools, users can cultivate middle

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Maine LearnToMod Project: Example Curriculum

Curricular Materials

Technology has many conveniences, however the breakneck pace of it’s development has created a uniquely difficult problem for today’s teachers. Coding is unquestioningly an important skill for modern students, and will only become more important in the future, but many teachers (including the author of this curriculum) received little to no formal education in coding. While programming may be daunting at first, we implore you to always remember the first and most important rule of coding, concisely summarized here by Science Fiction author Douglas Adams: “Don’t Panic.” We, here at LearnToMod

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Restoration Education Guide

Curricular Materials

Earth Partnership offers tools for teachers learning how to guide their students, colleagues and community members through schoolyard restorations. Ten steps form the backbone of the Earth Partnership curriculum:Earth Partnership has innovative curriculum guides that direct interdisciplinary explorations in ecology and restoration. Guides are aligned to Next Generation Science Standards and Common Core and encourage growth in science, math, literacy, art, social studies, and more.The Restoration Education Guide contains more than 100 lessons keyed to Common Core Standards and Next Generation

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Creating a story for a science or engineering video

Curricular Materials

Students will learn vocabulary about storytelling and through this storytelling vocabulary learn about the most challenging aspect of making a video: Creating an engaging story that is short and effectively conveys a message. Students will watch a short video, identify aspects of it that support their understanding of storytelling vocabulary (video, story, setting, characters, plot, conflict, theme, and solution) and the environment (environment, invasive species, cargo ship, ballast water). They will practice using these words and thinking about these concepts by reading a short story, using

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Museum Makers: Designing With Data

Curricular Materials

This guide describes what took place during NYSCI’s Big Data for Little Kids workshop series, Museum Makers: Designing With Data. In addition to detailed outlines of the activities implemented during the program, this guide includes a glossary of recurrent terms and resources used throughout the workshops.In 2017, as part of a National Science Foundation funded project, the New York Hall of Science (NYSCI) set out to teach Big Data concepts to children ages 4 – 8 years old. NYSCI developed and piloted an after-school program for families to utilize the data cycle as a method of informed

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Drones: Summer Engineering Experience for Kids Aeronautical Engineering Engineering Design Challenge

Curricular Materials

Over the course of a week, your young engineers will be taking on the Drone Challenge.Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple machines, force, energy and motion. Below you will find your week-at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.Student Challenge Letter: Dear Young Engineers,Drone Flight Incorporated, a leader in the development

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SEEK18 Cybersecurity Module Teacher Guide

Curricular Materials

Over the course of a week, your young engineers can take on the Cyber Security Challenge.Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple 4 machines, force, energy and motion. Below you will find your week -at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.Student Challenge Letter: Dear Young Engineers, Recent hacking activities in Cyberspace have

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