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The curricular materials below have been developed by ITEST projects and shared for dissemination to broader audiences through STELAR’s resource library. ITEST projects work with PreK-12 youth in a variety of STEM disciplines and settings. Additional information is included within each entry, including information about the project’s focus and audience, as well as PDFs and/or URLs to the original resource. These materials are made available for public use through the National Science Foundation’s public access policy, which encourages funded projects to share all materials generated over the course of the grant. Unless otherwise noted, these curricular materials are free to use with appropriate credit to the organization/authors.


 

Restoration Education Guide

Curricular Materials

Earth Partnership offers tools for teachers learning how to guide their students, colleagues and community members through schoolyard restorations. Ten steps form the backbone of the Earth Partnership curriculum:Earth Partnership has innovative curriculum guides that direct interdisciplinary explorations in ecology and restoration. Guides are aligned to Next Generation Science Standards and Common Core and encourage growth in science, math, literacy, art, social studies, and more.The Restoration Education Guide contains more than 100 lessons keyed to Common Core Standards and Next Generation

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Creating a story for a science or engineering video

Curricular Materials

Students will learn vocabulary about storytelling and through this storytelling vocabulary learn about the most challenging aspect of making a video: Creating an engaging story that is short and effectively conveys a message. Students will watch a short video, identify aspects of it that support their understanding of storytelling vocabulary (video, story, setting, characters, plot, conflict, theme, and solution) and the environment (environment, invasive species, cargo ship, ballast water). They will practice using these words and thinking about these concepts by reading a short story, using

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Museum Makers: Designing With Data

Curricular Materials

This guide describes what took place during NYSCI’s Big Data for Little Kids workshop series, Museum Makers: Designing With Data. In addition to detailed outlines of the activities implemented during the program, this guide includes a glossary of recurrent terms and resources used throughout the workshops.In 2017, as part of a National Science Foundation funded project, the New York Hall of Science (NYSCI) set out to teach Big Data concepts to children ages 4 – 8 years old. NYSCI developed and piloted an after-school program for families to utilize the data cycle as a method of informed

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Drones: Summer Engineering Experience for Kids Aeronautical Engineering Engineering Design Challenge

Curricular Materials

Over the course of a week, your young engineers will be taking on the Drone Challenge.Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple machines, force, energy and motion. Below you will find your week-at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.Student Challenge Letter: Dear Young Engineers,Drone Flight Incorporated, a leader in the development

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SEEK18 Cybersecurity Module Teacher Guide

Curricular Materials

Over the course of a week, your young engineers can take on the Cyber Security Challenge. Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple 4 machines, force, energy and motion. Below you will find your week -at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations. Student Challenge Letter: Dear Young Engineers, Recent hacking activities in Cyberspace have

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Environmental Education Activities for Teacher Educators: A Sampling from Wisconsin

Curricular Materials

These environmental education activities have been created for teacher educators by teacher educators. Through a grant from the National Science Foundation (DRL 1638420), members of Wisconsin’s higher education programs were invited to participate in two workshops that provided professional development and time to create these activities. The teacher educators have also implemented these activities in their own courses.The resource includes 34 activities that could be used to teach a range of disciplines and licensure levels. Additionally, they are aligned with the Professional Development of

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Veteran's Maker Workshop Featuring Bioinspired Robotics

Curricular Materials

This project will use Maker pedagogy to develop workshops to test its potential for improving the effectiveness of learning pathways in STEM disciplines for military veterans. The workshops will provide training and educational awareness in engineering topics and will include computer-aided design (CAD), rapid prototyping, 3D printing, fundamentals of bio-inspired robotics, and additive manufacturing technologies.

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Marine Advanced Technology Education (MATE) Center Curriculum

Curricular Materials

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. The MATE ROV competition is an engaging platform to prepare middle and high school students for careers in the ocean STEM workforce. The MATE Center has a variety of curriculum projects: SeaMATE ROV Kit CurriculumUnderwater Robotics TextbookROV Curriculum ResourcesSpanish GalleonOcean Drifter ProjectExploring Ocean

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Generación STEM: Spanish Language STEM Videos

Curricular Materials

Generación STEM is a Spanish language TV series designed for middle and high school Latino youth and their families and is part of the STEM Mio Journeys program, developed by Arizona State University.Powered by CGI’s My Lifelabs platform, the STEM Mio program supports middle and high school Latino youth as they explore their personal passions, match those to STEM futures, connect with Latino STEM mentors, and gain the experiences to become strong college applicants. The STEM Mio journey is inspired through peer stories, supported through carefully designed learning challenges and peer

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