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A Workshop to Synthesize Findings from Education Research Conducted During the Pandemic: Emerging Lessons From COVID-19

2021 - 2022

This project will host a workshop in order to identify and synthesize research findings from NSF awards that addressed the unanticipated effects of the COVID-19 pandemic on STEM teaching and learning. The interruptions from the pandemic had dramatic, widespread effects in education. Across the

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Preparing Secondary Teachers and Students for Quantum Information Science

2021 - 2024

Quantum information science (QIS) is imperative to economic and national security, commerce, and technology. Development of a "quantum smart" workforce needs to begin before college. The logical venue for exposure to quantum might be a physics course, but numerous K-12 students attend schools where

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Robot-Mediated Learning: Exploring School-Deployed Collaborative Robots for Homebound Children

2020 - 2023
Image
a child tele-operating a robot and walking with friends

Over 2.5 million children in the US are medically homebound. They are socially isolated, physically segregated, and current educational practices largely exclude them from their school communities. Telepresence robots have emerged as a possible means to support these children to return to their

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Engaging Native American Students in STEM Career Development Through a Culturally-Responsive After-School Program Using Virtual Environments and 3-D Printing

2021 - 2025

The project will develop and research an after-school program that is designed to increase the STEM career interests and motivations of Native American middle-school students. Students will use digital technologies, including virtual reality (VR), augmented reality (AR), and 3D printing, to solve

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Supporting Early Learning of Computational Thinking Using Mixed Reality Technology

2021 - 2024

This project will introduce young children to computational thinking, which involves breaking down complex problems into manageable pieces, identifying steps and sequences to solve the problem, and generalizing a solution to solve similar problems. Problem-solving skills are foundational and cut

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Design and Pitch Challenges in STEM: Merging Entrepreneurship and Mathematics Learning

2021 - 2024

To compete in a continually changing and increasingly technology-focused career landscape, students will need a deep, conceptual, and applied understanding of science, technology, engineering, and mathematics (STEM). Yet, many students, especially students from underrepresented populations, perceive

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Developing underserved elementary students’ systems thinking and economic literacy through investigations of local ecological-economic systems

2021 - 2022

This project will advance efforts to better understand and promote practices that broaden access to and interest in regionally relevant science, technology, engineering, and math (STEM) occupations for underrepresented youth in the state of Maine. This project will engage students in investigations

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Career Exploration Lab: 3D Printing and STEM Engagement for High School Students with Visual Impairments and their Educators

2020 - 2024

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). For

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Fostering Joint Parent/Child Engagement in Preschool Computational Thinking by Leveraging Digital Media, Mobile Technology, and Library Settings in Urban and Rural Communities

2020 - 2023

This project will teach foundational computational thinking (CT) concepts to preschoolers by creating a series of mobile apps to guide families through sequenced sets of videos and hands-on activities. To support families at home it would also develop a new library model to build librarians

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Middle School Teacher and Student's Experiences with Artificial Intelligence via Computational Cameras

2020 - 2024

Artificial intelligence (AI) technology applied to images and video is transforming society with broad applications to many social and economic sectors. To develop a citizenry that will participate in this technological revolution, it is essential to develop learning experiences for K-12 learners on

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This material is based upon work supported by the National Science Foundation under Grant Nos. DRL-1312022, 1614697 and 1949200. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

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