The proposed project is a three-year, longitudinal, multiple-method study that addresses questions about high school students' course-taking in science, technology, engineering, and mathematics (STEM) or information & communication technologies (ICT). In particular, it focuses on the effects of STEM
A coalition of Carolina universities, school districts, state agencies, and businesses called the "Virtual World Consortium" are promoting the use of 3 dimensional immersive virtual technologies to teach STEM in middle schools.
The project uses Mobot (a modular robotics platform designed for K-12 education) to prepare teachers to engage students with relevant pedagogy that illustrates abstract math concepts with concrete applications using computing and robotics.
This comprehensive project for 45 middle and high school teachers (who will pass along their learning to 4,500 students) uses inquiry-based education developed from research projects at Moss Landing Marine Labs to teach biotechnology and IT skills. Participants learn how biotechnology is used to
With primary project activities completed in August, 2006, Ocean Explorers was a three-year project funded by the Information Technology Experiences for Students and Teachers program at the National Science Foundation (NSF) and implemented by the Center for Image Processing in Education (CIPE). The
The Design Loft STEM Learning Program is introducing 400 underserved middle school students in California to engineering careers. The goal of the program is to develop students' ability to define and create solutions for real world problems by using "design thinking." The program's learning
Seventy five teachers from a variety of disciplines work in small interdisciplinary teams to engage hundreds of students in SanDiego County, CA. Teams use Project-Based Learning approaches to work with scientists in partnership.
This Strategies project, from the Morehouse School of Medicine, will engage 60 high school students in carrying out a multi-faceted out-of-school time (OST) intervention program focused on information communication technology (ICT), neuroscience, and entrepreneurship. In this project, Promoting Our
Through residential research experiences for high school students, and comprehensive workshops for science teachers, approximately 2000 students generate and submit genetic data to the International Barcode of Life Initiative.
The project is creating and assessing an adaptable scale-up model that enables the participation of underserved audiences in intensive, experiential STEM learning, acquisition of 21st century skills, and increased engineering career awareness.