Community Platform for Ocean and Climate Education, Careers, and Workforce Development

2011 - 2014

The Community Platform for Oceanic and Climate Education, Careers, and Workforce Development is a three-year ITEST strategy project targeting students, parents, and caregivers in Prince George's County, Maryland. The project examines how knowledge of remote sensing data, as well as ocean and climate science influence student interest in and preparation for careers in STEM. The project activities address the four domains that influence career choice: community, school, family, and peer groups. Project partners include Prince George's County Public Schools, U.S.

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Tech-Success

2005 - 2008

Tech-Success is a three year service project geared toward fostering Science, Technology, Engineering and Math (STEM) skills and interests among 110 middle school students with disabilities. Building upon a successful after–school High School High Tech program established by a private–nonprofit company, Tech-Now, Inc., the University of Oklahoma plans to create innovative STEM activities for targeted students.

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Design Loft STEM Learning Program

2011 - 2015

The Design Loft STEM Learning Program is introducing 400 underserved middle school students in California to engineering careers. The goal of the program is to develop students' ability to define and create solutions for real world problems by using "design thinking." The program's learning activities expose students to design thinking tasks that produce low-cost engineering solutions to improve the lives of poor people around the world. Students are designing cost-effective ways of increasing impoverished people's access to water, shelter, and energy.

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ICT-SPACE: Developing ICT-STEM Career Interest, Engagement and Self-Efficacy in Middle School Students through Serious Games

2011 - 2015

Wisdom Tools (WT), in partnership with the Indiana STEM Resource Network (I-STEM), will design, develop, and test ICT-SPACE (ICT-STEM Professions And Careers Exploration), a game-based career exploration environment for 7th and 8th grade students. The primary deliverable for this ITEST Strategies project is a suite of six online mini-games that will allow students to "try on" five ICT-STEM professions, and then work collaboratively to solve a capstone challenge mission requiring skills from each profession.

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Science Research Mentoring Program

2008 - 2013

This project focuses on new areas and technologies within the rapidly changing Biological Sciences. The mentoring program targets underrepresented youth and will serve 120 10th to 12th grade students over three years (three cohorts of 40 each), providing one year of preparatory courses, a summer institute for career exploration and lab orientation, and a second year of authentic research with an AMNH scientist mentor.

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Digital WAVE: Warming Winds and Water

2009 - 2012

The Miami Science Museum (MSM) is collaborating with the University of Miami's Rosenstiel School of Marine and Atmospheric Science (RSMAS) and Miami Dade College (MDC), to implement Digital WAVE, an ITEST Strategies project that will design, implement and investigate use of the emerging 3D Web to stimulate interest in information and communication technologies. Through the fabrication of 3D virtual simulations related to global warming phenomena, the project will create and test a new model and medium for engaging and preparing youth to pursue IT-intensive science careers.

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CyberBridge UCSD/SDSU

2007 - 2011

This is a project to engage students and teachers with the rapidly expanding science content available using information technology and through the cyberinfrastructure. Learners seldom have an opportunity to also be contributors, and underserved and disadvantaged students are most often bypassed for such opportunities. The project uses methods that the PI believes inspire student involvement and learning, engage teachers, and meet district/state/national standards.

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Promoting Our Worth as Entrepreneurs and Researchers in Innovative Technology (POWER-IT)

2011 - 2015

This Strategies project, from the Morehouse School of Medicine, will engage 60 high school students in carrying out a multi-faceted out-of-school time (OST) intervention program focused on information communication technology (ICT), neuroscience, and entrepreneurship. In this project, Promoting Our Worth as Entrepreneurs and Researchers in Innovative Technology (POWER-IT) Georgia high school students learn advanced ICT and Neuroscience.

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An Innovative Hybrid Program for Diversifying and Building Capacity in the STEM/ICT Workforce: ISTEM

2012 - 2017

This strategies project develops a program combining in-school mentoring with out of school informal education experiences involving the use of three types of mentors; college students, STEM professionals, and volunteers from the participant group community. The project targets Native American and Hispanic students in grades 3 - 8. The project recruits, trains and retains a minimum of 60 mentors during the 3 year project. Mentors from the three groups including members of the Pascua Yaqui Native American community and tribal members are paired with like numbers of mentees.

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Barcoding Life's Matrix: Engaging Students as Citizen Scientists in the Barcode of Life Initiative

2011 - 2015

The Barcode of Life Initiative (BOLI) is an international biodiversity collaboration that creates a genetic encyclopedia of Earth's plants and animals using short DNA sequences that uniquely identify species groups. The goal of this strategies project is to interest students in STEM careers by engaging them in an international project to provide identification of biological species.

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