Opportunities

National Science Foundation Cyberlearning and Future Learning Technologies (Cyberlearning) Solicitation

DESCRIPTION

The purpose of the Cyberlearning and Future Learning Technologies program is to integrate opportunities offered by emerging technologies with advances in what is known about how people learn to advance three interconnected thrusts:

Cyber innovation: Developing next-generation cyberlearning approaches through high-risk, high-reward advances in computer and information science and engineering;

Learning innovation: Inventing and improving next-generation genres (types) of learning technologies, identifying new means of using technology for fostering and assessing learning, and proposing new ways of integrating learning technologies with each other and into learning environments to foster and assess learning; and

Advancing understanding of how people learn in technology-rich learning environments: Enhancing understanding of how people learn and how to better foster and assess learning, especially in technology-rich learning environments that offer new opportunities for learning and through data collection and computational modeling of learners and groups of learners that can be done only in such environments.

The intention of this program is to advance technologies that specifically focus on the experiences of learners; innovations that simply focus on making teaching easier will not be funded. Proposals that focus on teachers or facilitators as learners are invited; the aim in these proposals should be to help teachers and facilitators capitalize on the affordances of technology and fundamental knowledge about how people learn to make the learning experiences of learners more effective.

Proposals are expected to address all three of the program's thrusts. Of particular interest are technological advances that (1) foster deep understanding of content coordinated with masterful learning of practices and skills; (2) draw in and encourage learning among populations not served well by current educational practices; and/or (3) provide new ways of assessing understanding, engagement, and capabilities of learners. It is expected that research funded by this program will shed light on how technology can enable new forms of educational practice. This program does not support proposals that aim simply to implement and evaluate a particular software application or technology in support of a specific course.

Full Proposal Deadline (due by 5 p.m. submitter's local time): February 10, 2017

CYBERLEARNING RESOURCE CENTER: CIRCL, the Center for Innovative Research in Cyberlearning

OPPORTUNITY DETAILS

Deadline
Additional Disciplines
Computer Science - general
Computer Science - computer hardware
Computer Science - gaming and simulations
Computer Science - general skills and mathematics
Computer Science - multimedia - audio, video and animation
Computer Science - programming
Computer Science - web development
Topic(s)
Accessibility
Computational Thinking
Informal Learning and Afterschool
STEM Career Opportunities and Workforce Development
Teacher Professional Development and Pedagogy
Youth Motivation and Interests in STEM