More than 300 8-12-year-old children in Seattle will participate in lab studies that a) measure how stereotypes that "boys like this more than girls" affect girls' interest in STEM activities, and b) intervene to counter these real-world stereotypes.
Esports as a vehicle for STEM career readiness for 48 at-risk youth through culturally relevant computing techniques within a living-learning community camp setting.
One hundred twelve first and third graders in an urban area of Indiana are engaged in commenting on and debugging programming code using a tangible programming system that works with an Ipad.
Leveraging the constructionist design paradigm and project-based service learning, the project will investigate how framing STEM practices to contribute to and improve one's community might increase student interest in STEM fields
MIT will partner with Maker Ed, a national nonprofit, to develop and evaluate practices of embedded assessment in maker-centered learning. The 2-year project will support design-based research in middle school science and engineering classrooms.