Building STEM Skills by Integrating Data Literacy and Text Analytics in English Language Arts

2023 - 2026

Ubiquitous computing and new technologies are infusing fields that have not historically been identified as STEM-related, such as the humanities, with new tools and practices involving data. This data infusion is opening up new opportunities to use data literacy instruction to augment instruction already required for compulsory humanities subjects, such as English language arts. Additionally, the potential for improving students? data literacy through the analysis of textual data is directly relevant to increasing future participation and success in STEM fields and professions.

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An Embodied, Augmented Reality Coding Platform for Pair Programming

2020 - 2023

Augmented reality (AR) allows the real world to be enhanced, or augmented, by computer-generated objects that are “added” to the real world. For example, a clothing store may use AR to allow a customer to “see” how clothes would look on them before they are purchased. This project at University of California San Diego will use AR to create an environment in which students can practice pair programming in an AR environment. Pair programming is a software development technique in which two programmers work together at one workstation, on the same piece of code.

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Engaging Secondary Female Students in Ubiquitous Intelligence and Computing

2020 - 2024
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UNLV ITEST Project

The underrepresentation of female students in computing and engineering fields can be attributed to different factors such as gender stereotypes or unfamiliarity with computing and engineering fields. This project will occur in a region in which many secondary female students have not had opportunities to take STEM and Information and Communication Technologies courses. The project aims to broaden the participation of secondary female students in STEM and Information and Communication Technologies fields by engaging them in ubiquitous intelligence and computing.

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Students Build Augmented and Virtual Reality Plant Models to Understand the Role of Design in STEM

2020 - 2024
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Student 3D Model of Milkweed

This exploratory project will study the integration of science, design and advanced technology in high school education through a set of innovative learning experiences in the context of plant science using augmented and virtual reality (AVR) technologies. Underrepresented and underserved students from both urban and rural communities will have access to novel educational tools while learning how to create 3D models of different parts of plants in small collaborative teams.

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