The SPARCS project will support 72 teachers of grades 7-9 to integrate computer science into their science and math instruction. Because the world is adopting computational tools quickly, students need to learn about how computational technology can be leveraged to make informed decisions.
STEM Career Clubs: Enhancing the Potential of Underrepresented Students in STEM Careers through a Strategic Teaming Model
STEM Career Clubs builds on a successful and research-based Strategic Teaming Model to increase the likelihood that participating students will pursue STEM majors and careers.
This project innovatively aims to motivate early teens to pursue careers in engineering and computer science through an afterschool program. This program combines these subjects with business entrepreneurship by engaging students in designing computer science and engineering products.
Project ReCharge will engage middle school and high school students as energy detectives in their schools. Using tablet computers to collect data on school energy use, students will learn to track electrical loads in their buildings.
Research studies, commissioned reports, and national and international tests of educational progress in STEM fields show that a large gap exists, in interest and achievement, between underrepresented students and their counterparts.
This ITEST Strategies project will create a partnership of the University of Massachusetts Lowell (UML), the Tri-City Technology Education Collaborative Inc. (TRITEC), and the urban school districts of Medford and Everett, MA to bring project-based, socially-relevant computing experiences to district middle school students.
This collaborative project between the International Society for Technology in Education (ISTE), Georgia Technical Institute, and Georgia State University will develop and test a model curriculum for grades 3-6 that aligns with ISTE's standards and computational thinking goals.
FUSE Studios: A New, Interest-Driven Model for Engaging Youth In STEM and Career Development Through Challenges and Partnership with Industry
The FUSE Studios project seeks to engage youth in meaningful ways on sustained pathways towards STEM-related careers and involvement in science in later life. FUSE Studios are organized around sequences of interest-driven challenges involving both digital and hands-on activities that are informed by authentic STEM occupations and practices, and linked together in a progression modeled after computer-game sequences.
This project will engage middle-school urban girls in learning sophisticated computer programming and electronics within supportive communities where the learning is embedded in meaningful projects.
Digital East St. Louis: An Urban Place-Based Learning Model to Promote Information Technology and Computer Science Career Interests of Minority Youth
The main goal of this Strategies project is to experiment with new content and methods for engaging students who are underrepresented in STEM fields in the computing sciences via a place- based curriculum that asks students critical questions about the environment and culture of their own region.