Fostering Interest in Information Technology

2007 - 2012

Fostering Interest in Information Technology or FI3T is designed to engage underrepresented high school students in a Community of Designers by creating project-based design teams. The project is supported by the University of Michigan-Dearborn College of Engineering and Computer Science, the College of Arts and Sciences and Letters, and the School of Education.

Read More

Investigating Green Energy Technologies in the City (GET City)

2007 - 2011

Investigating Green Energy Technologies in the City (GET City) is a youth-based project designed to target underserved middle school students and introduce concepts in energy sustainability and environmental health. Partners include Michigan State University's College of Education and College of Engineering, Lansing Boys and Girls Club, Lansing Board of Water and Light, and Urban Options, a non-profit energy and environmental agency.

Read More

Mayor's Youth Technology Corps - Creating Safe Communities Through Information Technology Training in Homeland Security Applications

2008 - 2011

Eastern Michigan University (EMU), the City of Detroit Homeland Security and Emergency Management (CDHSEM), and Detroit Public Schools (DPS) are proposing the three-year Mayor's Youth Technology Corps (MYTC) Project in Detroit, MI. The MYTC project offers a collaboration of resources, support, and opportunities for strengthening science, technology, engineering, and mathematics (STEM) education efforts. The MYTC project will recruit 100 students from all high schools in Metropolitan Detroit.

Read More

Media-Based Resources to Support the ITEST Program

2007 - 2010

The WGBH/EDC ITEST Media Initiative is a collaboration between WGBH Educational Foundation and Education Development Center, Inc. to create a series of six individual project profile videos and multiple video clips submitted by projects and edited by WGBH.

 

Read More

Reach for the Sky: Integrating Technology into STEM Outcomes for American Indian Youth

2007 - 2011

This proposal addresses the need to make science, technology, engineering, and mathematics (STEM) education, and information technology (IT) more culturally relevant for Anishinabe youths on the White Earth Reservation (WER). The objectives of the project are to improve youths’ skills, knowledge, and interests in STEM and IT fields. Teachers and staffs from targeted schools, professors from tribal colleges and local universities, community elders, and out-of-school staffs will participate in the project’s activities.

Read More

Salmon Camp Research Team II

2007 - 2011

The Oregon Museum of Science and Industry (OMSI), in partnership with the Native American Youth Association (NAYA), Intel Oregon, the National Park Service, and National Oceanic and Atmospheric Administration, will the expand the existing Salmon Camp Research Team (SCRT), a youth-based ITEST project targeting Native American and Alaskan Native youth in middle and high school.

Read More

Building an Internet Community of Design Engineers (iCODE) - Collaborative Research

2006 - 2010

The Internet Community of Design Engineers (iCODE) is a collaborative project of the University of Massachusetts Lowell and Machine Science Inc. We have developed an on-line learning system that enables schools and community centers to support engineering design programs for students in grades 7 to 12. Microcontroller technology is an unseen but pervasive part of everyday life, integrated into virtually all automobiles, home appliances, and electronic devices.

Read More

Dan River Information Technology Academy (DRITA)

2006 - 2011

The "Dan River Information Technology Academy (DRITA)," is a three-year program for high school students from underserved populations who are interested in pursuing IT or STEM careers. The overall goal of DRITA is to provide opportunities for promising African American or Hispanic youth to (1) develop solid Information Technology skills and (2) acquire the background and encouragement needed to enable them to pursue higher education in STEM fields, including IT itself and other fields in which advanced IT knowledge is needed.

Read More

Girls Creating Games: Cafe Universo

2006 - 2010

Built on a prior NSF-HRD funded "Girls Creating Games: Increasing Middle School Girls' Interest in Technology," ETR Associates offers "Girl Game Company ," a three-year, out-of-school technology program for rural, Latina, middle school girls from the Central Coast of California. Each of 80 girls will spend 120 hours/year for two years building and publishing web-based digital games on a range of topics. The project utilizes Numedeon, Inc.'s online virtual world "Whyville" where the games are posted in a virtual Girl Game Company clubhouse.

Read More

Green Table Productions

2007 - 2008

Green Table Productions Project , a project within the three Computer Clubhouses of Miami, Florida will provide an opportunity for 90 youth from grades 7 – 12 to participate in hands-on learner-based exploration of film making, including video production, music production and graphic arts production.

Read More