Formal Education

OssaBEST: Ossabaw E-exploration for Students and Teachers

Project Status: 

Expired
Ninety teachers and 120 of their students in Savannah, Georgia, will be taught how to use information technologies along two tracks of streaming sensor data and building a multimedia field guide for Ossabaw Island.
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Clean Energy Literacy and Leadership (CELL)

Project Status: 

Expired
Five sites located in underserved, East San Francisco Bay Area urban communities will form a regional network where 300 students from ages 14 to 16 engage in clean energy, ICT and green technologies education, and conduct public outreach activities.
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Biomechanics and Robotics Explorations for IT Literacy and Skills in Rural Schools

Project Status: 

Expired
Sixty science and mathematics teachers from 20 high schools around Greenville, NC infuse technology into their classrooms; inquiry-based biomechanics and robotics problem-solving lessons stimulate student interest and learning among 180 students.
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Improved STEM Preparation Through Humane Gaming Camp

Project Status: 

Expired
Sixty teachers will work with 135 students (particularly girls) from the Denver area to integrate the learning of mathematics, computer science and art as they develop humane computer games and learn skills applicable to a variety of IT careers.
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IT Experiences for Students and Teachers Using Catfish and their Environment as a Model

Project Status: 

Expired
Fifteen hundred students and 75 teachers from a ten-county area in the Mississippi Delta engage in scientific research projects ranging from water quality to environmental sciences.
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Scaling up an Innovative Approach for Attracting Students to Computing

Project Status: 

Expired
Over 400 teachers from a wide range of disciplines, and over 9000 grade 5-12 students mostly from rural and suburban NC, SC, and CA have engaged in computer science programming involving problem solving, animation, creativity, and story telling.
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IT-E3 Tools: Information Technology Engineering and Environmental Education Tools

Project Status: 

Expired
Sixty teachers and 1,000 sixth—ninth grade students will use information technology -- hand-held digital sensors and a multi-player, online game -- to solve complex environmental and other problems.
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