From Data To Awesome (D2A): Youth Learning to be Data Scientists

2015 - 2018

Increasingly, the STEM workforce requires knowledge of data science and data analysis including representations of data for public use such as in media outlets. The project will be a partnership between a non-profit organization and a university in order to engage youth in data science projects as they produce interactive media for local and national audiences. The technology platform, Local Ground, allows youth to collect, map and visualize data.

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Creating a Virtual Infrastructure for Engaging Rural Youth in STEM Disciplines through Computer Science

2016 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by developing and studying an educational intervention for rural youth to engage with computer science and math concepts through a popular videogame.

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Zipping Towards STEM: Integrating Engineering Design into the Middle School Physical Science Curriculum

2015 - 2019

This project will advance efforts to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics through the Innovative Technology Experiences for Students and Teachers program. It will integrate engineering design principles into Akron Public School district's curriculum unit on force and motion for 1800 underrepresented eighth grade students across 12 schools and 98 classrooms.

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LinCT: Linking Educators, Youth, and Learners in Computational Thinking

2015 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by producing empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future.

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Innovative Collaborative Research Experience and Technical Education (iCREATE)

2015 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by producing empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future.

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Authentic Art Making as a Vehicle for Connecting to STEM Learning and Careers

2015 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by drawing explicit connections between the artistic practices in the studio and the practices of STEM professionals.

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Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)

2015 - 2018

The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially stimulate career interest as youth reflect on game play using the Career Illumination Tool.

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App Maker Pro (AMP): Motivating STEM Study through App Development

2015 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by producing empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future. 

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Innovative Science Technology Engineering and Mathematics Strategy Project (iSTEM)

2015 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences.

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