Project Profile

iDesign: Developing Technological Fluency Through Culturally-Relevant Game Design

Description

The iDesign project engages underrepresented youth in creating computer games that are culturally and socially relevant. By engaging participants in the culture of information technology, the project is designed to move them from playing computer games to using tools that require programming and computation skills. The project culminates in the dissemination of a game-design curriculum that other after school programs can use. The project, a collaborative effort between Hofstra University and seven middle schools in the New York City area, engages 45 6th to 9th grade students and their teachers in interactive after-school Game Design Clubs. To support the Clubs, a summer institute introduces teachers to innovative digital pedagogy. The project also includes a summer leadership academy for students and student career orientation. Global Kids, an organization that develops after-school leadership programs using gameplay, will provide the summer leadership program. The New York State After-School Network (NYSAN) will disseminate iDesign curriculum and games. The project will be sustained through the commitment of participating schools to continue the program and through the dissemination of project resources.

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PROJECT DETAILS

Award Number
1312240
Project Duration
2013 - 2019
Category
Strategies
Organization(s)
Hofstra University, Hempstead, NY
Target Gradespan(s)
Middle school (6-8)
High school (9-12)
Project Setting(s)
Informal Education
Geographic Location(s)
Suburban
Urban
Project Status
Expired
Additional Disciplines
Computer Science - gaming and simulations
Additional Target Participants
Educators
STEM Professionals
Students