Skip to main content
Home

User account menu

  • Contact us

Main navigation

  • About ITEST/STELAR
  • ITEST Projects
    • People Connector
  • Resources
    • STELAR Material
    • Scale up: SEI Resources
    • AI RAPID Briefs (K-12)
    • MIS Reports
    • ITEST PI Meeting Archive
  • Proposal Development

Related Content

Back to Project Profile

Publication

Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation

An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS).

Read More
STEM Learning Games and Game Design in ITEST Projects

This synthesis is based on a review of publications from ITEST projects, specifically relating to STEM learning games and game design experiences for students.

Read More
Making Educational Games That Work in The Classroom

The development of analytical skills is a central goal of the Next Generation Science Standards and foundational to subject mastery in STEM fields. Yet, significant barriers exist to students gaining such skills.

Read More
Conversational Programming: Exploring Interactive Program Analysis

Our powerful computers help very little in debugging the program we have so we can change it into the program we want.

Read More
Scalable Game Design: Broadening Participation by Integrating Game Design and Science Simulation Building into Middle School Curricula

In this paper we lay out our strategy of our Scalable Game Design curriculum, which has been funded through a series of NSF (ITEST Strategy, CE21 Type II, and ITEST Scale Up) grants as well as the Google CS4HS program, and list some research questions relevant to bringing Computer Science

Read More
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D

Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits?

Read More
Early Validation of Computational Thinking Pattern Analysis

End-user game design affords teachers a unique opportunity to integrate computational thinking concepts into their classrooms. However, it is not always apparent in game and simulation projects what computational thinking-related skills students have acquired.

Read More
Real Time Assessment of Computational Thinking

This paper suggests a Cyberlearning tool based on a highly innovative assessment methodology that helps teachers with computer science education. Currently, there is a strong push to integrate aspects of programming and coding into the classroom environment.

Read More
The Consume-Create Spectrum: Balancing Convenience and Computational Thinking in STEM Learning

Future school science standards, such as the Next Generation Science Standards (NGSS), emphasize the integration of simulation and modeling activities in the classroom environment. The extremes of these activities have two vastly different implementations.

Read More

Video

Scalable Game Design the Movie

Movie produced by Google showing the Scalable Game Design project in action.

Read More

Instruments

Computational Thinking Pattern Analysis (CTPA)





Read More

Footer logo menu

  • EDC
    logo EDC
  • NSF
    nsf

This material is based upon work supported by the National Science Foundation under Grant Nos. DRL-1312022, 1614697 and 1949200. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Photo Credits

Copyright © 2025 Education Development Center, Inc. All Rights Reserved.

Footer

  • About
  • Contact