An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS).
Related Content
Publication
This synthesis is based on a review of publications from ITEST projects, specifically relating to STEM learning games and game design experiences for students.
The development of analytical skills is a central goal of the Next Generation Science Standards and foundational to subject mastery in STEM fields. Yet, significant barriers exist to students gaining such skills.
Our powerful computers help very little in debugging the program we have so we can change it into the program we want.
In this paper we lay out our strategy of our Scalable Game Design curriculum, which has been funded through a series of NSF (ITEST Strategy, CE21 Type II, and ITEST Scale Up) grants as well as the Google CS4HS program, and list some research questions relevant to bringing Computer Science
Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits?
End-user game design affords teachers a unique opportunity to integrate computational thinking concepts into their classrooms. However, it is not always apparent in game and simulation projects what computational thinking-related skills students have acquired.
This paper suggests a Cyberlearning tool based on a highly innovative assessment methodology that helps teachers with computer science education. Currently, there is a strong push to integrate aspects of programming and coding into the classroom environment.
Future school science standards, such as the Next Generation Science Standards (NGSS), emphasize the integration of simulation and modeling activities in the classroom environment. The extremes of these activities have two vastly different implementations.
Event
Join us for the NSF 2015 Teaching and Learning Video Showcase: Improving Science, Math, Engineering, and Computer Science Education! This online showcase will include brief videos of cutting-edge NSF-funded work to improve teaching and learning.
Video
Movie produced by Google showing the Scalable Game Design project in action.