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Publications

The Effects of Providing Starter Projects in Open-Ended Scratch Activities

Given the importance of broadening participation in the field of computing, goals of supporting personal expression and developing a sense of belonging must live alongside the goals of conceptual knowledge and developing disciplinary expertise.

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Identifying Youths’ Spheres of Influence through Participatory Design

When designing learning environments and curricula for diverse populations, it is beneficial to connect with learners’ cultural knowledge, and the related interests, they bring to the learning context.

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Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals.

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Curricular Materials

Teaching Coding in Grades 5-8 with Scratch Encore

Overview: This course prepares learners to teach coding in grades 5-8 with the Scratch Encore curriculum and was designed to be completed over the course of 6 weeks.

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Scratch Encore

Scratch Encore is an intermediate Scratch curriculum organized into 14 modules, of 2-3 lessons each, to be completed across multiple school years. Modules build on the skills of previous modules, so they must be completed in order.

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