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Using drone technology, communal motivation, and strength-based approaches to engage middle school female students from rural areas in STEM
Preparing High School Students with Autism for the Future of Remote Software Development Work
Attracting diverse youth to computer science professions is important to our national interests and to provide economic opportunity. This project will engage high school students with Autism Spectrum Disorder (ASD) in a remote video game design and software development summer camp. Through teamwork
Engaging Underrepresented Populations in Environmental Action through Mentoring, Geospatial Technology and Digital Media Storytelling
Promoting learning and interest in mathematics for urban Black and Latinx children through culturally relevant daily robot coding activities
This Developing and Testing Innovations project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' knowledge and interest in science, technology, engineering, and mathematics (STEM
A Model Program to Engage Students in Authentic, Technology-Infused Coastal Research and Monitoring: Building Student Data Literacy and Career Competency through Partnership
The project will introduce and investigate an innovative model for using authentic community-relevant research to deepen students' STEM knowledge and skills, while building strong community connections between Maine's coastal school districts and their communities. The project will involve teachers
SCC-IRG Track 1: Qoyangnuptu: Smart, Connected, and Culturally-centered System to Support the Well-being of Hopi/Tewa Youth
A Culturally Relevant Approach to Spatial Computational Thinking Skills and Career Awareness through an Immersive Virtual Environment
The project will design and research a project for developing upper-elementary Latinx students' spatial computational thinking skills and awareness of computationally-intensive careers. The project will design immersive, culturally relevant, and active learning experiences in Minecraft: Education
Teachers and Researchers Advancing Integrated Lessons in STEM
High school students in rural underserved populations often lack STEM role models, have deficiencies in career readiness, and have limited access to advanced technologies. Although students may be interested in STEM careers, they often lack place-based STEM learning experiences and advanced
Enhancing Early Childhood Educators' Knowledge of Computer Science and Engineering Concepts to Spark Young Children's Early Interest in STEM Careers
High-quality experiences with science, technology, engineering, and mathematics (STEM) in the pre-kindergarten years pave the way for learning about computer science and engineering in K-12 classrooms. Early, high-quality STEM learning experiences are also an essential way to attract more students
Integrating AI Learning into Middle School Science through Natural Language Processing
This project responds to the growing recognition that learners of all ages should have the opportunity to engage with and learn about artificial intelligence (AI). Of AI's many subfields, natural language processing (NLP) is one of the fastest growing. NLP focuses on how to automatically understand