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Exploring Theory and Design Principles (ETD): Auditing Machine Learning Applications for Algorithmic Justice with Computer Science High School Students and Teachers
2024
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2027
There is an urgent need to develop and implement learning programs that can help teachers to prepare students to effectively interact with and critically evaluate machine learning applications. This project will work with a group of high school teachers across rural, suburban, and urban US
Planning: FIRE-PLAN:Convergent Pyroscapes: Catalyzing Innovative and Inclusive Wildland Fire Science and Education in Western North Carolina
2024
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2025
Native people are significantly underrepresented in science, engineering, and math (STEM) fields. This poses a problem for equity, and it diminishes the contribution of Native worldviews and technologies used for problem-solving. One of the contributing factors to increasingly severe wildland fires
Understanding Perceptions and Use of AI in K-12 Education Using a Nationally Representative Sample
2024
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2024
Schoolchildren are exposed to hundreds of digital tools each year, many of which are already driven by AI technologies. Parents and teachers must consider how to incorporate these learning tools into their daily lives at a rapid pace. Yet, very little is known about the current use and perceptions
Integrating Robotics and Socio-emotional Learning for Incarcerated Middle School Students
2023
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2028
Hundreds of thousands of youth in the United States are involved in the juvenile justice system. This project seeks to provide new choices to confined youth by developing and investigating a robotics learning activities within a juvenile justice alternative education program. In addition, teachers
Embodied Interactive Environment for Advancing Data Sensing and Computational Thinking Skills in the Built Environment
2023
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2027
As the construction industry gears toward adopting data sensing technologies, there is a demand for creating and sustaining a workforce with skills for implementing the technologies and analyzing the resulting data to support decision-making. It is also essential to improve awareness of this Science
Culturally situated immersive virtual learning and engineering design to build STEM capacity in Dine communities
2023
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2027
The goal of this project is to develop and test hybrid immersive learning environments to engage Diné (Navajo) middle school students in place-based virtual scientific investigations, hands-on physical experiments, and engineering design projects. The curriculum units will support technology-infused
Promoting Students' Data Literacy through the Creation of Interactive Multimodal Representations of Biometric Data
2023
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2027
This project will promote data literacy in high school students by engaging them in learning about the Quantified Self -- the practice of using technology to track and reflect on one?s own biological, behavioral, physical, and/or emotional data. Learning activities will be designed to spark a broad
Embodied Interactive Environment for Advancing Data Sensing and Computational Thinking Skills in the Built Environment
2023
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2027
As the construction industry gears toward adopting data sensing technologies, there is a demand for creating and sustaining a workforce with skills for implementing the technologies and analyzing the resulting data to support decision-making. It is also essential to improve awareness of this Science
Using Flow-Based Music Programming to Engage Children in Computer Science
2023
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2027
Achieving the goal of broadening participation in the computer science (CS) workforce will require that children have access to early opportunities to engage with CS. However, the reality is that most underrepresented children in elementary schools do not have access to CS at all. To remediate that
Making Mentors: Enhancing Access to STEM Careers for Autistic Youth through Mentorship Programs in Makerspaces
2023
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2026
People on the autism spectrum are very capable of leading productive lives and have interests and abilities that can enable them to make valuable contributions to their communities. For example, research shows that young people with autism who go to college choose science, technology, engineering