An Embodied, Augmented Reality Coding Platform for Pair Programming
Augmented reality (AR) allows the real world to be enhanced, or augmented, by computer-generated objects that are “added” to the real world. For example, a clothing store may use AR to allow a customer to “see” how clothes would look on them before they are purchased. This project at University of
Innovative Science, Technology Engineering, and Mathematics Work Force Development Project
The Morehouse College's Innovative Science, Technology, Engineering, and Mathematics Work Force Development Project will engage minority male students in an active, inclusive learning community to enhance their interest in science and mathematics education and careers. The objective of the project
Sociocultural Approach to Integrating Computational Thinking and Data Analysis into an Online Citizen Science Program Linking Rural Educators in Maine, Mississippi, and Alabama
This project will engage students in nine rural coastal schools in Maine, Mississippi, and Alabama, linking students around the Gulf of Maine with students near the Gulf of Mexico. This innovative approach of linking an online to classroom learning community will engage students in citizen science
Robot-Mediated Learning: Exploring School-Deployed Collaborative Robots for Homebound Children
Over 2.5 million children in the US are medically homebound. They are socially isolated, physically segregated, and current educational practices largely exclude them from their school communities. Telepresence robots have emerged as a possible means to support these children to return to their
Fostering Joint Parent/Child Engagement in Preschool Computational Thinking by Leveraging Digital Media, Mobile Technology, and Library Settings in Urban and Rural Communities
This project will teach foundational computational thinking (CT) concepts to preschoolers by creating a series of mobile apps to guide families through sequenced sets of videos and hands-on activities. To support families at home it would also develop a new library model to build librarians
Developing a culturally responsive pedagogical framework for STEM self-efficacy and career interest in the middle grades
The goal of this project is to promote STEM self-efficacy and career interest among youth from the Navajo Nation through relevant and meaningful experiences with integrated STEM during their critical academic development years in middle school. To achieve this goal, the project partners with key
Enacting and Researching Culturally Sustaining STEM Pedagogies Across Informal Settings in Gullah/Geechee Communities in the Southeastern United States
The University of South Carolina will develop and research an educational program in the Southeastern United States designed to recognize and foreground the scientific contributions of the descendants of West Africans and West Indians. Though these contributions have been vital to many scientific
Virtual Epidemics for Promoting Upper Elementary and Middle School Students' Immersion and Inquiry into Pandemic Outbreaks
This RAPID was submitted in response to the NSF Dear Colleague letter related to the COVID-19 pandemic. Epidemiologists have long used simulations of epidemics to better understand their complex dynamics. More recently, simulations have been used as a teaching tool for public health prevention and
Developing and Researching Youth-Driven Media that Highlights Science as an Act of Service During a Public Health Crisis
During the COVID-19 pandemic, numerous media sources have placed a spotlight on the critical role of science and scientists in promoting public health. In contrast to many existing media sources that portray images of adult scientists, this project will develop media that portrays youth scientists
Web Adventures Interactive: Innovative Online Activities as Effective Tools for Broadening Participation in Science
This project will accomplish the exploratory groundwork needed to create Web Adventures Interactive (WAI), a set of interactive educational game websites, to study the effectiveness of the interactive features on science learning, motivation, and interest in science careers. This project is funded