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Integrating Robotics and Socio-emotional Learning for Incarcerated Middle School Students
2023
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2028
Hundreds of thousands of youth in the United States are involved in the juvenile justice system. This project seeks to provide new choices to confined youth by developing and investigating a robotics learning activities within a juvenile justice alternative education program. In addition, teachers
Using Flow-Based Music Programming to Engage Children in Computer Science
2023
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2027
Achieving the goal of broadening participation in the computer science (CS) workforce will require that children have access to early opportunities to engage with CS. However, the reality is that most underrepresented children in elementary schools do not have access to CS at all. To remediate that
Culturally situated immersive virtual learning and engineering design to build STEM capacity in Dine communities
2023
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2027
The goal of this project is to develop and test hybrid immersive learning environments to engage Diné (Navajo) middle school students in place-based virtual scientific investigations, hands-on physical experiments, and engineering design projects. The curriculum units will support technology-infused
Embodied Interactive Environment for Advancing Data Sensing and Computational Thinking Skills in the Built Environment
2023
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2027
As the construction industry gears toward adopting data sensing technologies, there is a demand for creating and sustaining a workforce with skills for implementing the technologies and analyzing the resulting data to support decision-making. It is also essential to improve awareness of this Science
Promoting Students' Data Literacy through the Creation of Interactive Multimodal Representations of Biometric Data
2023
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2027
This project will promote data literacy in high school students by engaging them in learning about the Quantified Self -- the practice of using technology to track and reflect on one?s own biological, behavioral, physical, and/or emotional data. Learning activities will be designed to spark a broad
YouthQuake: Engaging urban students in a computational geology experience to forecast earthquake hazards and manage risks for their community
2023
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2026
This project will contribute to the Earth science education community's understanding of how engaging students with computational activities and prioritizing their knowledge, personal experiences, and community values can broaden the participation of diverse students in geoscience. The YouthQuake
Creative Computing Cookbook: Grounding Artistic Computing in the Learning Sciences
2023
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2026
Artistic computing learning environments have the ability to stimulate K-12 learners' interest in STEM fields and support inclusivity in computing. This project, named Creative Computing Cookbook, investigates the co-design and implementation of instructor- and learner-facing resources to support
Critical Data Stories: Co-Designing Remixing Tools with Teachers to Support Critical Data Literacy with Middle School Youth
2023
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2026
Youth are avid creators and consumers of data-related claims through their participation on social media sites, in which they view, produce, and share content. They remix content, building off one another?s videos, gifs, and memes to represent and discuss topics they care about. However
Empowering Youth in STEM and Technological Careers through AI-Enhanced Sustainable and Community-Focused Urban Gardening
2023
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2026
This Developing and Testing Innovations (DTI) project will engage high school youth from historically excluded groups in Massachusetts and Louisiana in transdisciplinary learning of computational science, artificial intelligence, engineering, and plant science through the installation of automated
Making Mentors: Enhancing Access to STEM Careers for Autistic Youth through Mentorship Programs in Makerspaces
2023
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2026
People on the autism spectrum are very capable of leading productive lives and have interests and abilities that can enable them to make valuable contributions to their communities. For example, research shows that young people with autism who go to college choose science, technology, engineering