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Integrating Robotics and Socio-emotional Learning for Incarcerated Middle School Students
2023
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2028
Hundreds of thousands of youth in the United States are involved in the juvenile justice system. This project seeks to provide new choices to confined youth by developing and investigating a robotics learning activities within a juvenile justice alternative education program. In addition, teachers
Embodied Interactive Environment for Advancing Data Sensing and Computational Thinking Skills in the Built Environment
2023
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2027
As the construction industry gears toward adopting data sensing technologies, there is a demand for creating and sustaining a workforce with skills for implementing the technologies and analyzing the resulting data to support decision-making. It is also essential to improve awareness of this Science
Promoting Students' Data Literacy through the Creation of Interactive Multimodal Representations of Biometric Data
2023
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2027
This project will promote data literacy in high school students by engaging them in learning about the Quantified Self -- the practice of using technology to track and reflect on one?s own biological, behavioral, physical, and/or emotional data. Learning activities will be designed to spark a broad
Using Flow-Based Music Programming to Engage Children in Computer Science
2023
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2027
Achieving the goal of broadening participation in the computer science (CS) workforce will require that children have access to early opportunities to engage with CS. However, the reality is that most underrepresented children in elementary schools do not have access to CS at all. To remediate that
Culturally situated immersive virtual learning and engineering design to build STEM capacity in Dine communities
2023
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2027
The goal of this project is to develop and test hybrid immersive learning environments to engage Diné (Navajo) middle school students in place-based virtual scientific investigations, hands-on physical experiments, and engineering design projects. The curriculum units will support technology-infused
NeuroVivid: Developing and Testing a Maker Experience to Build Interest in Careers in Brain-Computer Interfaces Among Neurodivergent Youth
2023
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2026
Neurodivergent youth, including those with autism and attention deficit hyperactivity disorder, possess cognitive assets that underlie core mechanisms for STEM innovation. However, neurodivergent youth often do not have access to learning environments in which they can reflect on their cognitive
Integrating Students' Interests, Identities and Ways of Knowing with Network Visualization Tools to Explore Data Literacy Concepts
2023
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2026
This project is responding to the growing recognition that youth can benefit from a wide range of data literacy skills. Network visualization is a particularly powerful and relevant approach for learners to understand. In a network visualization, people, places, and things are the nodes in a network
Building STEM Skills by Integrating Data Literacy and Text Analytics in English Language Arts
2023
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2026
Ubiquitous computing and new technologies are infusing fields that have not historically been identified as STEM-related, such as the humanities, with new tools and practices involving data. This data infusion is opening up new opportunities to use data literacy instruction to augment instruction
Social Media Co-Pilot: Enhancing Teens? Digital Literacy and Cyber Safety Education with AI-based Conversational Intervention
2023
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2026
The prevalence of cyber risks in online environments calls for digital literacy and cyber safety education to prevent and mitigate harms that can lead to serious and long-lasting consequences for teens. Artificial intelligence (AI)-based conversational agents have great potential to improve digital
Place-based Learning, STEM Identity Work and Identity Play with Storytelling Technologies
2023
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2026
As young people experience challenging climate events and become aware of their systemic nature, they may feel powerless to shape the future and uncertain about STEM-based solutions. To address these challenges, this project focuses on the potential of place-based learning, field science, and