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Promoting Students' Data Literacy through the Creation of Interactive Multimodal Representations of Biometric Data
2023
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2027
This project will promote data literacy in high school students by engaging them in learning about the Quantified Self -- the practice of using technology to track and reflect on one?s own biological, behavioral, physical, and/or emotional data. Learning activities will be designed to spark a broad
Equity-Centered Design of Conversational Agents for Inclusive Science Communication Education in High Schools
2023
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2026
Science communication, defined as the ability to communicate scientific concepts and discoveries to broad audiences, is an important scientific literacy skill. It can promote public efforts to protect the biodiversity and livelihood of communities around the world. Yet, K-12 students have limited
YouthQuake: Engaging urban students in a computational geology experience to forecast earthquake hazards and manage risks for their community
2023
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2026
This project will contribute to the Earth science education community's understanding of how engaging students with computational activities and prioritizing their knowledge, personal experiences, and community values can broaden the participation of diverse students in geoscience. The YouthQuake
Place-based Learning, STEM Identity Work and Identity Play with Storytelling Technologies
2023
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2026
As young people experience challenging climate events and become aware of their systemic nature, they may feel powerless to shape the future and uncertain about STEM-based solutions. To address these challenges, this project focuses on the potential of place-based learning, field science, and
Creative Computing Cookbook: Grounding Artistic Computing in the Learning Sciences
2023
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2026
Artistic computing learning environments have the ability to stimulate K-12 learners' interest in STEM fields and support inclusivity in computing. This project, named Creative Computing Cookbook, investigates the co-design and implementation of instructor- and learner-facing resources to support
Social Media Co-Pilot: Enhancing Teens? Digital Literacy and Cyber Safety Education with AI-based Conversational Intervention
2023
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2026
The prevalence of cyber risks in online environments calls for digital literacy and cyber safety education to prevent and mitigate harms that can lead to serious and long-lasting consequences for teens. Artificial intelligence (AI)-based conversational agents have great potential to improve digital
Supporting Rightful Presence in Museum Spaces: Youth as Participatory Designers of Indigenous Mixed Reality Science Exhibits
2023
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2026
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This three-year project address the ongoing marginalization of Indigenous communities in informal science learning spaces by developing and studying a model that strengthens rightful presence : the idea that visitors will experience a sense of belonging and respect. Background: Science centers and
Building STEM Skills by Integrating Data Literacy and Text Analytics in English Language Arts
2023
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2026
Ubiquitous computing and new technologies are infusing fields that have not historically been identified as STEM-related, such as the humanities, with new tools and practices involving data. This data infusion is opening up new opportunities to use data literacy instruction to augment instruction
Critical Data Stories: Co-Designing Remixing Tools with Teachers to Support Critical Data Literacy with Middle School Youth
2023
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2026
Youth are avid creators and consumers of data-related claims through their participation on social media sites, in which they view, produce, and share content. They remix content, building off one another?s videos, gifs, and memes to represent and discuss topics they care about. However
Integrating Students' Interests, Identities and Ways of Knowing with Network Visualization Tools to Explore Data Literacy Concepts
2023
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2026
This project is responding to the growing recognition that youth can benefit from a wide range of data literacy skills. Network visualization is a particularly powerful and relevant approach for learners to understand. In a network visualization, people, places, and things are the nodes in a network