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Using Flow-Based Music Programming to Engage Children in Computer Science
2023
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2027
Achieving the goal of broadening participation in the computer science (CS) workforce will require that children have access to early opportunities to engage with CS. However, the reality is that most underrepresented children in elementary schools do not have access to CS at all. To remediate that
Integrating Students' Interests, Identities and Ways of Knowing with Network Visualization Tools to Explore Data Literacy Concepts
2023
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2026
This project is responding to the growing recognition that youth can benefit from a wide range of data literacy skills. Network visualization is a particularly powerful and relevant approach for learners to understand. In a network visualization, people, places, and things are the nodes in a network
AI for the Workforce of Tomorrow: Attending to Ethics and Collaboration in Learning Artificial Intelligence for High School Aged Youth
2023
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2026
As AI becomes increasingly integral to a broad range of industries, it is critical that the field develops equitable and justice-oriented instructional models that can support youth to integrate technical knowledge about AI with ethical principles for AI development and deployment. This project will
Integrating Language-Based AI Across the High School Curriculum to Create Diverse Pathways to AI-Rich Careers
2023
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2026
Artificial Intelligence (AI) is transforming numerous industries and generating enormous wealth. K-12 is the critical stage for youth to develop knowledge of and interest in AI. This project will leverage the interdisciplinarity of AI to create learning opportunities for secondary students from
Empowering Youth in STEM and Technological Careers through AI-Enhanced Sustainable and Community-Focused Urban Gardening
2023
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2026
This Developing and Testing Innovations (DTI) project will engage high school youth from historically excluded groups in Massachusetts and Louisiana in transdisciplinary learning of computational science, artificial intelligence, engineering, and plant science through the installation of automated
NeuroVivid: Developing and Testing a Maker Experience to Build Interest in Careers in Brain-Computer Interfaces Among Neurodivergent Youth
2023
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2026
Neurodivergent youth, including those with autism and attention deficit hyperactivity disorder, possess cognitive assets that underlie core mechanisms for STEM innovation. However, neurodivergent youth often do not have access to learning environments in which they can reflect on their cognitive
Equity-Centered Design of Conversational Agents for Inclusive Science Communication Education in High Schools
2023
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2026
Science communication, defined as the ability to communicate scientific concepts and discoveries to broad audiences, is an important scientific literacy skill. It can promote public efforts to protect the biodiversity and livelihood of communities around the world. Yet, K-12 students have limited
YouthQuake: Engaging urban students in a computational geology experience to forecast earthquake hazards and manage risks for their community
2023
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2026
This project will contribute to the Earth science education community's understanding of how engaging students with computational activities and prioritizing their knowledge, personal experiences, and community values can broaden the participation of diverse students in geoscience. The YouthQuake
Place-based Learning, STEM Identity Work and Identity Play with Storytelling Technologies
2023
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2026
As young people experience challenging climate events and become aware of their systemic nature, they may feel powerless to shape the future and uncertain about STEM-based solutions. To address these challenges, this project focuses on the potential of place-based learning, field science, and
Creative Computing Cookbook: Grounding Artistic Computing in the Learning Sciences
2023
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2026
Artistic computing learning environments have the ability to stimulate K-12 learners' interest in STEM fields and support inclusivity in computing. This project, named Creative Computing Cookbook, investigates the co-design and implementation of instructor- and learner-facing resources to support