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Collaborative Research: American Innovations in an Age of Discovery: Teaching Science and Engineering through 3D-printed Historical Reconstructions
Advanced manufacturing technologies, such as 3D printing, are transforming design and several fields of engineering. This innovative project will use 3D technology to help students learn about science and engineering through the history of inventions in the United States. As part of science and
GeniConnect: Game-based Learning, Mentoring, and Laboratory Experiences - A Model for Industry-Afterschool Partnerships
This three-year ITEST Strategies project, GeniConnect, focuses on middle school student engagement in genetics and biotechnology using game-based learning (Geniverse)
Authentic Art Making as a Vehicle for Connecting to STEM Learning and Careers
Artists for Humanity and Education Development Center, Inc. are collaborating to develop and study a model for using authentic art-making to promote high school students' interest in STEM learning and STEM careers. The project builds on a highly successful Artists for Humanity out-of-school-time art and design program for Boston youth, which uses an apprenticeship model to educate under-resourced youth through mentor-guided creation and sale of artworks.
Building Enhanced Scientific Thinking through Modeling Ecosystems
This project will explore how a modeling-based curricular approach advances 4th and 5th grade students' understanding of science as a way of knowing.
Innovative Collaborative Research Experience and Technical Education (iCREATE)
The overall objective of this project will be testing a model of community engagement in STEM learning through the design and implementation of a high school level career and technical education (CTE) bioscience course. The problem, the spread of infectious disease, specifically influenza, was chosen for the local community (Coconino County, AZ) after consultation with community partners. The project emanates from efforts in education designed to develop the next generation of STEM innovators who can productively participate in our increasingly global society.
Engineering Experiences: Research on Student Competency, Motivation and Persistence in STEM for Underserved Youth
This project will develop and study Engineering Experiences, in an out-of-school-time (OST) setting that combines project-based learning in STEM with engineering experiences and ongoing mentoring to prepare students for success in high school STEM courses and the future STEM workforce.
LinCT: Linking Educators, Youth, and Learners in Computational Thinking
The LinCT (Linking Educators, Youth, and Learners in Computational Thinking) project at the Science Museum of Minnesota (SMM) will engage female teachers-in-training and youth from underrepresented demographics in immersive technology experiences and STEM education. LinCT will guide teachers to develop their understanding and use of technology in the classroom, as well as prepare youth for a future where technology plays a key role in a wide range of professional opportunities.
Next Step Learning: Bridging Science Education and Cleantech Careers with Innovative Technologies
This project will create a science and engineering technology enhanced learning pathway from school to home that focuses on home energy efficiency. Students will have multiple opportunities to use what they learn about science and engineering in school to solve authentic real-world energy efficiency
Broadening Interest in Geosciences, Habitat, and Technology among Girls
This project will build on high school Alaskan girls' general interest in biology and the natural environment to develop new interests in areas such as ecosystem dynamics, geophysical dynamics, and use of technologies, such as remote sensing.
Soft Robotics to Broaden the STEM Pipeline
This project aims to increase female interest in science, technology, engineering and mathematics (STEM) careers through the emerging field of soft robotics. Soft robotics diverge from other robotics in that they leverage materials science (understanding how materials stretch and deform), chemistry