LinCT: Linking Educators, Youth, and Learners in Computational Thinking
The LinCT (Linking Educators, Youth, and Learners in Computational Thinking) project at the Science Museum of Minnesota (SMM) will engage female teachers-in-training and youth from underrepresented demographics in immersive technology experiences and STEM education. LinCT will guide teachers to develop their understanding and use of technology in the classroom, as well as prepare youth for a future where technology plays a key role in a wide range of professional opportunities.
Engineering Experiences: Research on Student Competency, Motivation and Persistence in STEM for Underserved Youth
This project will develop and study Engineering Experiences, in an out-of-school-time (OST) setting that combines project-based learning in STEM with engineering experiences and ongoing mentoring to prepare students for success in high school STEM courses and the future STEM workforce.
Next Step Learning: Bridging Science Education and Cleantech Careers with Innovative Technologies
This project will create a science and engineering technology enhanced learning pathway from school to home that focuses on home energy efficiency. Students will have multiple opportunities to use what they learn about science and engineering in school to solve authentic real-world energy efficiency
Soft Robotics to Broaden the STEM Pipeline
This project aims to increase female interest in science, technology, engineering and mathematics (STEM) careers through the emerging field of soft robotics. Soft robotics diverge from other robotics in that they leverage materials science (understanding how materials stretch and deform), chemistry
Broadening Interest in Geosciences, Habitat, and Technology among Girls
This project will build on high school Alaskan girls' general interest in biology and the natural environment to develop new interests in areas such as ecosystem dynamics, geophysical dynamics, and use of technologies, such as remote sensing.
Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially
Educational Pathways Into College & Career
Educational Pathways Into College and Career is a multi-faceted summer program designed to equip students from low-performing schools, low-income families and ethnic/racial groups underrepresented in STEM fields with the knowledge, skills, and attitudes necessary to succeed in STEM majors and pursue STEM-related careers.
From Data To Awesome (D2A): Youth Learning to be Data Scientists
The project will be a partnership between a non-profit organization and a university in order to engage youth in data science projects as they produce interactive media for local and national audiences.
Integrated Computer Science in Elementary Classrooms (iCS)
This collaborative project between the International Society for Technology in Education (ISTE), Georgia Technical Institute, and Georgia State University will develop and test a model curriculum for grades 3-6 that aligns with ISTE's standards and computational thinking goals.
Acquainting Metro Atlanta Youth with STEM (AMAYS)
Acquainting Metro Atlanta Youth with STEM (AMAYS) was an NSF, ITEST Strategies project housed at Georgia State University that included the creation, implementation, and evaluation of a unique, technology-rich, informal learning environment for middle school youth. AMAYS participants were largely