- All Projects A-Z
- Chemistry
- Engineering
- Environmental sciences
- Geosciences
- Life sciences
- Mathematical sciences
Collaborative Research: American Innovations in an Age of Discovery: Teaching Science and Engineering through 3D-printed Historical Reconstructions
Advanced manufacturing technologies, such as 3D printing, are transforming design and several fields of engineering. This innovative project will use 3D technology to help students learn about science and engineering through the history of inventions in the United States. As part of science and
GeniConnect: Game-based Learning, Mentoring, and Laboratory Experiences - A Model for Industry-Afterschool Partnerships
This three-year ITEST Strategies project, GeniConnect, focuses on middle school student engagement in genetics and biotechnology using game-based learning (Geniverse)
From Data To Awesome (D2A): Youth Learning to be Data Scientists
The project will be a partnership between a non-profit organization and a university in order to engage youth in data science projects as they produce interactive media for local and national audiences.
Integrated Computer Science in Elementary Classrooms (iCS)
This collaborative project between the International Society for Technology in Education (ISTE), Georgia Technical Institute, and Georgia State University will develop and test a model curriculum for grades 3-6 that aligns with ISTE's standards and computational thinking goals.
Acquainting Metro Atlanta Youth with STEM (AMAYS)
Acquainting Metro Atlanta Youth with STEM (AMAYS) was an NSF, ITEST Strategies project housed at Georgia State University that included the creation, implementation, and evaluation of a unique, technology-rich, informal learning environment for middle school youth. AMAYS participants were largely
Middle Grades Career Mentors: Digital Resources for Effective CTE STEM Mentoring
This project will develop a suite of digital tools designed to support positive messaging around skill-based education and careers and to improve mentors' communication with middle school-aged youth mentees. Maintaining U.S. economic advantage requires attracting talent to high-growth, high-demand skill-based, STEM-related careers that are traditionally attained through Career and Technical Education (CTE). Replacing old negative perceptions with new, more accurate messages about CTE and then reaching youth with these messages before high school is essential. Career-focused mentoring is a vehicle for delivering these messages and supporting youth exploration of CTE as a possible path for their own lives.
Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially
Educational Pathways Into College & Career
Educational Pathways Into College and Career is a multi-faceted summer program designed to equip students from low-performing schools, low-income families and ethnic/racial groups underrepresented in STEM fields with the knowledge, skills, and attitudes necessary to succeed in STEM majors and pursue STEM-related careers.
Engaging Youth in Expanded STEM Career Pathways through Clean Energy Literacy Development
The University of California, Berkeley, Lawrence Hall of Science plans a five-year project to investigate the capacity of a previously developed clean energy-focused intervention model to affect positive learning outcomes and greater career awareness among a broader audience of under-represented group students aged 14-16.
Making the Maker: A Pathway to STEM for Elementary School Students
Building on the highly energized national Maker's Movement involving government offices, schools, and businesses now sweeping the country, this project will explore ways to engage more children in the effort and become motivated and interested in STEM. The project will target 200 children at grades 3-5 to involve them in the "Maker's mindset" from an early age.