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STEM Career Clubs: Enhancing the Potential of Underrepresented Students in STEM Careers through a Strategic Teaming Model
STEM Career Clubs builds on a successful and research-based Strategic Teaming Model to increase the likelihood that participating students will pursue STEM majors and careers.
Design-Based Information Technologies Learning Experiences (DITLE)
To address the needs of the US to increase the ICT workforce with enhanced preparation and a diverse population of prepared secondary students, this strategies ITEST project will strengthen the current regional partnerships in place between secondary schools, the University of Cincinnati's IT and STEM education programs, and local industries.
Engaging Middle School Girls in Computational Electronic Design
This project will engage middle-school urban girls in learning sophisticated computer programming and electronics within supportive communities where the learning is embedded in meaningful projects.
FUSE Studios: A New, Interest-Driven Model for Engaging Youth In STEM and Career Development Through Challenges and Partnership with Industry
The FUSE Studios project seeks to engage youth in meaningful ways on sustained pathways towards STEM-related careers and involvement in science in later life. FUSE Studios are organized around sequences of interest-driven challenges involving both digital and hands-on activities that are informed by authentic STEM occupations and practices, and linked together in a progression modeled after computer-game sequences.
Collaborative Research: Creating a STEM Pipeline for Low Income and Immigrant Youth (STUDIO: Build Our World)
124 low income immigrant middle and high school students living in Seattle Public Housing participate in a year long program focused on mentoring, tinkering, and understanding the role that woman and people of color play in STEM fields.
Water SCIENCE: Supporting Collaborative Inquiry, Engineering, and Career Exploration with Water
This ITEST Strategies project, engages middle school students in project-based learning around their community's water resources. Through the innovative use of technology the project enables data sharing among schools in different parts of the country and provides a forum for the development of a professional learning community for teachers.
STEM Learning and Research (STELAR) Center: A Resource Center to Support Research and Development on STEM Careers
The STEM Learning and Research (STELAR) Center is the resource center for the NSF ITEST program, housed at Education Development Center, Inc. (EDC) and funded from 2013 to 2019 (formerly the ITEST Learning Resource Center - LRC).
Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
Uses MATE's underwater robotics competition to engage and support the participation of middle and high school students in STEM. Provides professional development, curriculum, and other resources to teachers. Involves industry professionals and parents.
iDesign: Developing Technological Fluency Through Culturally-Relevant Game Design
The iDesign project engages underrepresented youth in creating computer games that are culturally and socially relevant. By engaging participants in the culture of information technology, the project is designed to move them from playing computer games to using tools that require programming and
Going Green! Middle Schoolers Out to Save the World (MSOSW)
The project aims at helping middle school students understand the relationship between energy, economics, and climate change by monitoring home-energy consumption. Students use energy-monitoring equipment to assess the amount of stand-by power consumed by their home appliances and entertainment