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Teaching Engineering Concepts to Harness Future Innovators (TECHFIT)
The TECHFIT project fosters middle school student enthusiasm for STEM disciplines. This is accomplished by equipping teachers with skills and tools to engage their students and show them how engineering technology knowledge can help them become innovators of interesting, fun, and valuable products
oDREAMS: Promoting Computational Thinking through Game & Simulation Design
Embedded in existing computing education and STEM courses, the project-developed curriculum--Scalable Game Design (SGD)--introduces middle school students to computational thinking through game design and advances them to STEM simulation design.
Seeding the Future: Creating a Green Collar Workforce Through Learning about Indoor Urban Farming Technologies and Alternative Energy Sources
This project develops an interdisciplinary and transformative in- and out of-school science education and technology program that engages high school aged youth and their teachers in 1) the production of food using hydroponics, and 2) the use of green energy technologies (solar, and wind) to power hydroponic systems.
SISTERS: Sustaining Interest in Science, Technology, Engineering, and Research in Society
The SISTERS project reinforces the school curriculum through a theory-driven, after- school science and engineering education program for girls in grades 5 and 6 from low income communities. The girls are engaged in science and engineering lessons with technology-rich, hands-on experiences which
The Urban Community Project to Stimulate Interests in STEM Careers (U-CPS)
The Urban Community Project to Stimulate Interests in STEM Careers (U-CPS) project of Fisk University is a three-year project designed to provide challenging and stimulating learning experiences to middle school students by providing high quality professional development experiences for three
WNY Genetics in Research Partnership: Expanding Exposure, Career Exploration and Interactive Projects in Basic Genome Analysis and Bioinformatics
This project will develop an ongoing partnership with disadvantaged schools across a 14-county region of New York that will facilitate teacher and student recruitment, preparation, and mentorship for careers in science, technology, engineering, and mathematics (STEM). Project activities will focus
Bits-2-Bites: Youth Applying STEM Content and Computational Thinking to Learn about Nutrition and Advocate for Food Justice
Bits-2-Bites is a strategies project that will engage middle school and high school students in learning to apply computational thinking and computer based tools to address STEM related community issues.
Tri-C Youth Technology Academy: STEM Academy for Youth featuring Youth Essential Skills - SAY - YES!
This ITEST strategies project is providing high school students with experiences in robotics to galvanize their interest in STEM and prepare them for STEM programs at the college level. The project is delivering a pre-engineering experience, advanced math coursework, and project-based instruction
Visualization Basics: Using Gaming to Improve Computational Thinking (UGame-ICompute)
This ITEST Strategies project is developing, implementing and studying an intervention for students and teachers in ten elementary/middle schools in Wyoming that includes computational thinking and spatial visualization in the contexts of gaming and robotics. It is impacting 42 teachers and their
Action at a Distance
The University of Nebraska partners with the National Center for Research on Rural Education, The Center for Science, Mathematics & Computer Education (UNL), and Nebraska's 18 Educational Service Units (ESU 1-ESU 18) to utilize distance education and communication technologies to provide university