Clean Energy Literacy and Leadership (CELL)
Five sites located in underserved, East San Francisco Bay Area urban communities will form a regional network where 300 students from ages 14 to 16 engage in clean energy, ICT and green technologies education, and conduct public outreach activities.
STEM Teams: Promoting Science, Technology, Engineering, and Mathematics Skills, Knowledge, Interest, and Career Awareness through Strategic Teaming
The primary goal of the STEM Teams strategies project is to build a bridge from isolated middle schools in rural NC to the high tech resources at research universities, to effectively teach STEM (science, mathematics, & technology) content and instill an understanding of the potential of STEM careers.
ITEST Convening: Advancing Research on Youth Motivation in STEM
The ITEST Learning Resource Center at EDC hosted a convening designed to develop a theoretical framework to guide future research on youth motivation in STEM with a particular emphasis on populations most underrepresented in STEM. Two guiding questions were be the focus of the event: What is
Science, Engineering, and Technology for Students, Educators, and Parents
The Science, Engineering, and Technology for Students, Educators, and Parents (SETSEP) program will provide K-3 students and their parents with hands-on, activity based instruction in science, engineering, and digital technology. Through its parent organization, the Chicago Pre-College Science and
Collaborative Research: The Robot Algebra Project
The Robot Algebra Project creates three scalable, middle school level units for use in informal settings. The units are designed around fundamental robot movement concepts but emphasize proportional reasoning - a big idea in mathematics. There are over 12,000 FIRST Lego League teams across the U.S
Digispired ii: Workforce Investigation Inspiration for STEM (wiiSTEM)
Digispired ii encourages seventy students to investigate mathematics, science, and engineering principles such as kinematics and kinesthetics related to the use of game controllers like wiimotes and dance pads in the process of creating games using a professional game authoring system. Building on a
Studying Technology-based Strategies for Enhancing Student Interest in STEM Careers through Algebra Curricula in Grades 5-9
The investigators seek are examining the relationship between specific technology-based motivational activities and grade 5 to 9 student interest in STEM careers through a variety of classroom-based experiences. Students will be exposed to the work of STEM professionals, take a scripted two-day
Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors (GRADUATE)
A team of educational researchers, scientists, and engineers from NC State University, UNC Chapel Hill, and Duke University are partnering with teachers and administrators from Durham County Schools, Lee County Schools, the NC Business Committee for Education, and an international gaming company to
ITEST Conference Event: Defining an Afterschool Research Agenda
EDC convened a 3-day meeting comprised of NSF-funded ITEST grantees, researchers in STEM workforce development and informal learning, STEM industry leaders, and philanthropic organizations.
Connecting Youth with Science through Mentored Experiences in Nature - Collaborative Research
Intellectual Merit: This is a collaborative scale-up project between Colorado State University (CSU) and the National Council for Science and Environment (NCSE). The goal of Connecting Youth with Science through Mentored Experiences in Nature is to provide rich STEM activities and research