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Bridging Math Literacy and Digital Media Creation: Students as Learners, Teachers, and Leaders of STEM Content
The project leaders will guide high school students through a mathematics-based, programming experience which prepares them to in turn teach mathematics and programming to middle school students.
From Learning to Research: Developing Future Earth System Scientists and Professionals
The University Corporation for Atmospheric Research is collaborating with the GLOBE program, the University of Colorado, New York University, the Texas Regional Collaboratives and several other partners to design, implement, and evaluate an Earth System Science learning experience for teachers and
Middle School Science Readiness Program
This project focuses on the critical drop-off point between elementary and middle school, often identified as the first major roadblock to the success and interest of students in STEM.
Collaborative Research: The Robot Algebra Project
The Robot Algebra Project creates three scalable, middle school level units for use in informal settings. The units are designed around fundamental robot movement concepts but emphasize proportional reasoning - a big idea in mathematics. There are over 12,000 FIRST Lego League teams across the U.S
Digispired ii: Workforce Investigation Inspiration for STEM (wiiSTEM)
Digispired ii encourages seventy students to investigate mathematics, science, and engineering principles such as kinematics and kinesthetics related to the use of game controllers like wiimotes and dance pads in the process of creating games using a professional game authoring system. Building on a
Studying Technology-based Strategies for Enhancing Student Interest in STEM Careers through Algebra Curricula in Grades 5-9
The investigators seek are examining the relationship between specific technology-based motivational activities and grade 5 to 9 student interest in STEM careers through a variety of classroom-based experiences. Students will be exposed to the work of STEM professionals, take a scripted two-day
Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors (GRADUATE)
A team of educational researchers, scientists, and engineers from NC State University, UNC Chapel Hill, and Duke University are partnering with teachers and administrators from Durham County Schools, Lee County Schools, the NC Business Committee for Education, and an international gaming company to
Science, Engineering, and Technology for Students, Educators, and Parents
The Science, Engineering, and Technology for Students, Educators, and Parents (SETSEP) program will provide K-3 students and their parents with hands-on, activity based instruction in science, engineering, and digital technology. Through its parent organization, the Chicago Pre-College Science and
ITEST Convening: Advancing Research on Youth Motivation in STEM
The ITEST Learning Resource Center at EDC hosted a convening designed to develop a theoretical framework to guide future research on youth motivation in STEM with a particular emphasis on populations most underrepresented in STEM. Two guiding questions were be the focus of the event: What is
ITEST Conference Event: Defining an Afterschool Research Agenda
EDC convened a 3-day meeting comprised of NSF-funded ITEST grantees, researchers in STEM workforce development and informal learning, STEM industry leaders, and philanthropic organizations.