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Reforming IT Education through Game Design: Integrating Technology Hub, Inner City, Rural and Remote Regions
The iDREAMS (Integrative Design-based Reform-oriented Educational Approach for Motivating Students) project engages middle school students in computer science curriculum through game design with the ultimate goal of helping them understand and build interest in pursuing IT careers. The project
Digital WAVE: Warming Winds and Water
The Miami Science Museum (MSM) is collaborating with the University of Miami's Rosenstiel School of Marine and Atmospheric Science (RSMAS) and Miami Dade College (MDC), to implement Digital WAVE, an ITEST Strategies project that will design, implement and investigate use of the emerging 3D Web to
MarineTech - STEM Preparation through Marine Engineering, Science and Technology Experiences - Collaborative Research
MarineTech will serve 60 students in grades eight through twelve, over a period of three years, providing 144 hours of instruction and hands-on learning experiences in the fields of marine engineering and physical sciences with a shipbuilding focus. MarineTech concurrently targets 60 math, science
M2T2 - Maximizing Motivation, Targeting Technology
Eighteen teachers from rural northeast Texas learn to program gaming components that model abstract mathematics and science activities to engage roughly 108 students in STEM learning.
Conference on Cyberlearning Tools for STEM Education (CyTSE) - Collaborative Research
The Conference on Cyberlearning Tools for STEM (CyTSE) brings together scientists, cyberlearning developers, educational researchers, STEM educators (formal and informal), curriculum developers and other stakeholders that contribute to the agenda on K-12 STEM cyberlearning and workforce preparation.
National Robotics in 4-H: Workforce Skills for the 21st Century
Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century is a-five year scale-up project to use 4-H clubs to prepare middle school youth for the STEM workplace. The project builds on and extends an existing research-based ITEST project by developing and testing new national curricula to
Surprising Possibilities Imagined and Realized through Information Technology (SPIRIT2)
Surprising Possibilities Imagined and Realized through Information Technology (SPIRIT) encourages women to pursue computer-related careers so as to provide a better gender balance in the Information Technology (IT) workplace. The SPIRIT project provides seventy-five high school teachers with
M-SOS-W: Middle Schoolers Out to Save the World
M-SOS-W: Middle Schoolers out to Save the World in this project, approximately 600 sixth graders from seven middle schools in Louisiana, Maine, Texas and Vermont are monitoring home energy use under supervision of their (14) teachers. The data are being used to develop optimum scenarios for
Bio-ITEST: New Frontiers in Bioinformatics and Computational Biology
One hundred and twenty five high school teachers and their 3,750 students (with 90 scientists and 15 career counselors) from the Pacific Northwest use bioinformatics to learn about bioinformatics careers, explore biology, and conduct research.
Promoting STEM Career Interest in the Classroom: An Exploratory Study Linking Teacher Professional Development with Changes in Teaching Practices
This ITEST research study examined over 50 ITEST teacher professional development projects to better understand their role in teacher implementation of STEM workplace technologies.