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Photonics Leaders II
This North Carolina State University (NCSU) project entitled Photonics Leaders II (PL2) is a Strategies project for 80 underrepresented minority and rural 10th grade students, their parents or caregivers, and 60 teachers. The project nurtures interest in optics, electronics, computer hardware and
CommunITy Studios
In Texas the CommunITy Studios project will offer 70 middle and high school youths activities in information technology (IT) and science, technology engineering, and mathematics (STEM) education.
IDEAS: Inquiry-based Dynamic Earth Applications of Supercomputing, Seeing the Big Picture with Information Technology
Sixty participating teachers at the University of Maine, as well as 180 students integrate computational modeling with existing middle school science curriculum to run computer models and to create high resolution interactive visualization output.
HiGene: A Genome Sequencing Project for High Schools
Rutgers University will provide a comprehensive project in molecular biology and bioinformatics that engages high school teachers and students in DNA sequencing research. More than 75 teachers will participate in the project and approximately 30 students per year will attend the summer program and
Learning through Engineering Design and Practice: Using our Human Capital for an Equitable Future
Ninety six middle school students in Mesa, Arizona, simulate desert tortoise behaviors, design solutions to mitigate the urban heat island of Phoenix, and design a habitat for humans on Mars.
Fostering Interest in Information Technology
Eighty high school students, 8 K-12 STEM teachers, and university students in Southeastern Michigan engage in design teams focused on IT-intensive STEM areas including environmental science, robotics, and bioinformatics, using diverse software systems.
Plant IT Careers, Cases, and Collaborations
Sixty teachers from across the nation customize online investigations for their classrooms to solve plant-related biology problems and explore career connections featuring the technology and skills that support modern plant science.
Game Design Through Mentoring and Collaboration
Two hundred middle and high school students in the Washington, DC area with teachers, scientists, and experts to increase their motivation, achievement, and exposure to STEM careers and disciplines through game design, mentoring, and collaboration.
Advanced Digital Pathways
In the San Francisco Bay Area 150 youth ages 15 to 19 are developing skills in advanced audio, video, and open source programming, and are participating in industry-based internships.
CyberBridge UCSD/SDSU
Seventy five teachers from a variety of disciplines work in small interdisciplinary teams to engage hundreds of students in SanDiego County, CA. Teams use Project-Based Learning approaches to work with scientists in partnership.