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TechMath: Real World Math, Technology, and Business Connections
Seventy math and science teachers and 70 students in northeast NC will work on teams with business partners to apply critical and analytical thinking, information technology skills, and mathematical principals to solve real-world business problems.
Dan River Information Technology Academy (DRITA)
Ninety six students – with a focus on African-American and Hispanic youth - from the Danville, VA area will develop solid Information technology skills, and will acquire the background and encouragement needed to pursue higher education in STEM fields.
Probes and Models Across the Curriculum: Information Technology in Science Instruction (IT-SI)
Ninety middle and high school teachers from Boston, MA; Olathe, KS; and Desert Sands, CA provide a diverse group of students with enhanced science, including electronics and computer programming; students use, create, and modify computational models.
Launch-IT
Lehigh University proposes that the "Launch-IT" program (formerly named "S.T.A.R.T.--Students That Are Ready for Technology") will promote academic achievement in information technology (IT) for at-risk middle and high school students in the Greater Lehigh Valley of Pennsylvania. "Launch-IT" will
TechREACH
One hundred and eighty 12—18 year old students and their teachers in 6 schools in Eastern Washington state use GIS, GPS, robotics, videogame programming and more to investigate local community issues by conducting research with scientists and mentors.
Girls Creating Games: Cafe Universo
Built on a prior NSF-HRD funded "Girls Creating Games: Increasing Middle School Girls' Interest in Technology," ETR Associates offers "Girl Game Company ," a three-year, out-of-school technology program for rural, Latina, middle school girls from the Central Coast of California. Each of 80 girls
IT-E3 Tools: Information Technology Engineering and Environmental Education Tools
Sixty teachers and 1,000 sixth—ninth grade students will use information technology -- hand-held digital sensors and a multi-player, online game -- to solve complex environmental and other problems.
Building an Internet Community of Design Engineers (iCODE) - Collaborative Research
One hundred and seventy five grade 7-12 students in Boston and Lowell, Massachusetts will use an online learning system to participate in IT-intensive engineering design programs at schools and community centers.
Paleo Exploration Project: Spatial Analysis of Fossil Finds in the Northern Plains
The Paleo Exploration Project has provided training in paleontology and geospatial analysis to 52 K-12 math, science, and technology teachers and over 80 middle school students from rural eastern Montana, an area that includes five of the state’s seven Indian reservations. Through a series of two
Using Underwater Robotic Vehicles to Build IT and Pre-Engineering Skills (BUILD IT)
Seventy teachers, 35 guidance counselors and 140 students in an area around Hoboken NJ are collaborating with women and minority faculty to address a design challenge to program an underwater vehicle to perform tasks.