Engaging Native American Students in STEM Career Development Through a Culturally-Responsive After-School Program Using Virtual Environments and 3-D Printing
The project will develop and research an after-school program that is designed to increase the STEM career interests and motivations of Native American middle-school students. Students will use digital technologies, including virtual reality (VR), augmented reality (AR), and 3D printing, to solve
A Culturally-Relevant Computer Science Education Program to Expand Equity, Access, and Opportunity for Native American High School Students
The underrepresentation of Native Americans in STEM and computing deprives the nation of its potential for innovation and transformative solutions that can arise from a diverse STEM workforce. Studying the educational differences between Native American and non-Native American learners will increase
Engaging Young Black and Latino Students in Data Science Through Water Security
Communities of color across the nation face increasing challenges with affordable access to safe drinking water. Using data science to explore why, where and how this is happening, and what is being done about it, provides a powerful vehicle for the engagement of students in science, technology
Empathy-Driven Engineering Internships for Teens: Connecting Technical Work to Social Needs
This project responds to the persistent patterns of underrepresentation of women, African American and Latinx people in engineering. Many youth continue to have a limited, and at times inaccurate, understanding of what engineering is and what engineers do. Often, these limited perceptions of
Collaborative Research: Minoritized Youth Computer Science Learning, Belonging and Career Interest: Coding and Creating with Beats
Computer science knowledge and skills are essential in the digital world. Despite progress in the availability of computer science (CS) coursework in secondary school settings, a number of student groups remain substantially underrepresented in computing. This project aims to broaden youth
Creating and testing data science learning tools for secondary students with disabilities
The main goal of this collaborative project is to create and evaluate a universally accessible data science infrastructure for high-school-aged learners, with a focus on students with disabilities. Data science is critical in the development of industry-relevant computational thinking skills
Collaborative Research: Minoritized Youth Computer Science Learning, Belonging and Career Interest: Coding and Creating with Beats
Computer science knowledge and skills are essential in the digital world. Despite progress in the availability of computer science (CS) coursework in secondary school settings, a number of student groups remain substantially underrepresented in computing. This project aims to broaden youth
A Technological Framework for Fostering Collaboration by Linking Novice Makers with Mentors and Peers
The Connected Spaces (C/S) project will research and develop a technological toolkit and design framework designed to connect youth makers with peers, mentors, and technical assistance. Makers tinker, design, create and invent, often working with peers in makerspaces equipped with traditional
Leveraging Dynamically Linked Representations in a Semi-Structured Workspace to Cultivate Mathematical Modeling Competencies Among Secondary Students (M2Studio)
Mathematical modeling can support people in making sense of complex and critical unanswered questions related to real-world phenomena. For example, mathematical modeling can help determine the speed at which an infectious disease will spread, how interventions can limit the spread, and how sea level
COVID-Inspired Data Science Education through Epidemiology
The ongoing COVID-19 pandemic provides a starting point for empowering young people to understand uses of data science through epidemiology. Through this program, 400 underserved youth nationwide will engage in a 15-hour out-of-school multimedia program centered on a project-developed text, The Case