Resources

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

Body

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

101 - 110 of 540

Engaging Black Female Students in a Year-Long Preparatory Experience for AP CS Principles

Publication

In 2020, over 116,000 students took the Advanced Placement Computer Science Principles (AP CSP) Exam. Although Black female students have participated in AP CSP at higher rates than for the AP CSA course, their representation is still disproportionately lower than the school population of Black females. In this Experience Report, we present the early results of an NSF-sponsored effort that provides an AP CSP preparatory experience and CS career awareness to Black female students from rural, urban, and suburban communities in the state of Alabama.At the project's core is a peer-learning

Read More

An Immersive Environment for Embodied Code

Publication
Image
project photo

The increasing sophistication and availability of Augmented and Virtual Reality (AR/VR) technologies wield the potential to transform how we teach and learn computational concepts and coding. This project develops a platform for creative coding in virtual and augmented reality. The Embodied Coding Environment (ECE) is a flow-based visual coding system designed to increase physical engagement with programming and lower the barrier to entry for novice programmers. It is conceptualized as a merged digital/physical workspace where spatial representation of code, the visual outputs of the code, and

Read More

A different Environment for Success:” A Mixed-Methods Exploration of Social Participation Outcomes Among Adolescents On the Autism Spectrum in an Inclusive, Interest-based School Club

Publication

Background: Adolescents on the autism spectrum often experience challenges participating socially in inclusive education. The majority of school-based social supports focuses on social skills training, although research shows that students on the spectrum prefer activity-based social groups over social instructions. Thus, activity-based school clubs incorporating student interests may support social participation. Method: This mixed-methods study explored the preliminary social participation outcomes of adolescents on the spectrum in an inclusive Maker Club at three public schools. The

Read More

Conducting STEM Industry Internships while Sheltering in Place: The Biotech Partners Experience

Publication

Before the shelter-in-place orders began, Biotech Partners (BP) was already engaged in contingency plan- ning with its school and industry partners in an effort to mitigate potential disruptions caused by the looming health crisis. For 25 years prior, BP had successfully mentored and prepared underrepresented high school students to complete profes- sional internships at diverse STEM institutions. Often working in a laboratory or pharmaceutical manufacturing setting, the internships allowed students to apply bioscience, biotechnology, and professional career skills developed in school within

Read More

Telerobots for informal learning in schools

Publication

In the pre-pandemic world, it was estimated that 2.5 million children in the US were restricted to their homes due to medical risk. Sadly, in the COVID-19 (C-19) world and post C-19 world this number is expected to be much larger. As communities and schools return to in-person gatherings, many children will not be able to return to in-person school either due to their own health risks or the health risks of a family member. Awareness of this global reality highlights the urgent need to explore the use of inclusive technologies beyond the static screens of Zoom and online schools. As in-person

Read More

Leveraging the U.S. Army JROTC Program to Increase the STEM Workforce Pipeline

Publication

The JROTC program was established in 1916 and is a jointly funded program between the federal government and local school districts. The program’s goals include reducing the high school drop-out rate, improving school attendance and academic achievement, and preparing young people for careers in the military. With more than 500,000 participating students, JROTC is the largest youth training and development program in the United States. The character development education offered by the JROTC program is especially effective with at-risk youth and the program has higher-than average

Read More

Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

Publication

While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore

Read More

Assessing the Effects of a Robotics Workshop with Draw-a-Robot Test

Publication

Our modern technological age is witnessing the pervasive impact of technology on healthcare, transportation, education, commerce, and entertainment. Thus, there is great demand for a well-prepared STEM workforce. To address this need for a tech-savvy workforce, government, corporate, and education sectors are all focused on creating and offering innovative teaching, learning, and training opportunities for students at all levels. In this vein, our team has designed and conducted a summer robotics workshop to increase the robotics knowledge and technical and entrepreneurial skills of

Read More

Use of a Design Canvas in a Robotics Workshop and Analysis of its Efficacy (Fundamental)

Publication

Advances in science and technology are shaping every aspect of our lives including education, work, healthcare, transportation, commerce, and entertainment. This societal transformation has created an increasing demand for a workforce well-trained in science, technology, engineering and mathematics (STEM) fields and representative of societal diversity. To meet this demand, the K-12 educational environment is witnessing a growing focus on engaging and exposing all students to advance technologies. However, creating technologically rich educational environments requires preparing teachers to

Read More

The Formation and Dynamics of Teacher Roles in a Teacher-Student Groupwork during a Robotic Project

Publication

Over the last decade, with the ever-increasing demand of STEM majors for the job market and the introduction of Next Generation Science Standards, the need for introducing and integrating engineering practices within the K-12 curriculum has risen. Accordingly, professional development (PD) programs have been seeking to prepare teachers for incorporating various engineering practices into their curriculum. Several research studies have examined the effectiveness of PD programs by evaluating teacher knowledge, self-efficacy, and student learning outcomes about engineering practices. However

Read More

Search for Resources

Multiple criteria within a field is an OR condition. Multiple fields are AND conditions.
Resource Type