ITEST Resources

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Welcome to the ITEST Resource Library

The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. 

Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.

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161 - 170 of 876

A Project-Based Exploration of Electrical and Computer Engineering

Curricular Materials

This textbook is used as part of the CISTEME365 educational initiative ( Overview videos). Supplemental learning materials for the textbook. Chapter 1 - Safety: Playlist Chapter 2 - What is ECE?: Playlist, About Grad School Chapter 3 - Review of Waves: Playlist-soon Chapter 4 - Experiment Design: Playlist Chapter 5 - Intro to Circuits: Playlist 1, Playlist 2, Playlist 3 Chapter 6 - Oscilloscope: Playlist, Oscilloscope simulator Chapter 7 - Soldering: Playlist Chapter 8 - Radio Phone: Playlist, FMcheck-(module to check nodes)soon Chapter 9 - LabVIEW: No Playlist, Trial Version of LabVIEW

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Developing AI Literacy (DAILy)

Curricular Materials

Everyone will be impacted by AI in daily life and in the workplaces of the future. It is critical for all students to have fundamental knowledge of AI and to understand AI's potential for good and harm. The Daily-AI program will jumpstart your readiness for AI and give you the tools you need to prepare for the AI-enabled world. The Daily-AI workshop, designed by MIT educators and experienced facilitators, features hands-on and computer-based activities on AI concepts, ethical issues in AI, creative expression using AI, and how AI relates to your future. You will experience training and using

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Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

Publications

While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore

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Exploring Artificial Intelligence in English Language Arts with StoryQ

Curricular Materials

Narrative Modeling with StoryQ Artificial intelligence (AI) is reshaping society, and AI will almost certainly be among the most dominant factors in the coming decades. While not every student needs to become an AI scientist or engineer, almost everyone will enter a workforce powered and transformed by AI technologies. Preparing youth to enter and engage with an AI-filled future is one of our most critical challenges. Introduction to Artificial Intelligence How to Model Natural Languages? How Do Humans Classify Text? Machine Learning with Alien Language Sentiment Analysis Features & Models All

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Design & Pitch Challenges in STEM (Middle School)

Curricular Materials

In these Challenges, you will need to think like an entrepreneur as you create real solutions to messy STEM problems. You will need to use your knowledge and expertise in creative ways to invent new products that meet customers’ needs. You will need to be able to recognize when you need to learn something new about STEM, your customers, or the situation, and be willing to work to learn it. But entrepreneurship is not just about building great solutions. At the end of each Challenge, you will need to convince a panel of judges that your solution is worth funding in a process called “making a

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VT PEERS lessons

Curricular Materials

VT PEERS: Ecology and Biome Modeling: Lesson length: 2-4 hours Grade level: 6-8 Students build models of four different biomes: VT PEERS: Bees Breakout Boxes: Lesson Length: 1-2 hours Grade Level: 6-8 Students will explore population interaction and impacts .. VT PEERS: Mountain Road Repair: Lesson length: 1-2 hours Grade level: 6-8Students practice using the scientific method as .. VT PEERS: Engineering a Water Filter: Lesson Length: 1-2 hours Grade Level: 6-8 Students build a water filter with a ... VT PEERS: Mountains Have SO MUCH Potential!: Lesson Length: 1-2 hoursGrade Level: 6-8Students

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Family Engineering Kits

Curricular Materials
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About the Collaborative Project Our goal is to develop, implement, and refine a program for integrating engineering design practices with an emphasis on emerging technologies and utilization of recyclable materials into home environments of families. There are currently two components of this project – engineering kits that can be completed in any environment, particularly in home environments, and the identification and development of distinct, personal engineering projects. Examples of the Personal Projects “My project was meant to help people in third world countries or people who can’t

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AOLME Level 1 Curriculum

Curricular Materials
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Expand Latinx Learners’ Authentic Experiences in Computer Programming The curriculum was designed for and renovated through the participation and feedback of middle school students. It integrates basics of Computer Programming and Mathematics concepts and activities needed to represent digital video and color images. It draws on the almost natural motivation of users, middle school students, with digital image and video. The curriculum contains two Levels. Level-1 introduces the concepts of image and video representations. Level-2 takes these basic concepts to a next step by introducing object

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