ITEST Resources

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Welcome to the ITEST Resource Library

The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. 

Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.

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161 - 170 of 882

Integrating Computer Science for All with Visual Arts

Curricular Materials

The Computational Thinkers With the permission of Computing at School’s Barefoot initiative (https://barefootcas.org.uk/), we have adopted both the concepts implicated in computational thinking and the approaches most likely to be adopted fruitfully by an individual who is engaged in computational thinking. Computational Thinking (CT) Concepts While adopting the Computing at School’s Barefoot initiative’s concepts and approaches, we have opted to use a different set of icons to associate with each. For each element of the curricular activity system, we designate which of the processes we

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Dream2B

Curricular Materials

What is a unit fraction? Why is one-half of one-fourth of one whole the same value as one-eighth of the whole? Why can three-fourths of one whole also be expressed as one-fourth of three wholes? These are questions that fourth, fifth, and sixth grade students, including students with learning disabilities and math difficulties, encounter and wonder about. Through our design, development, and testing of a game based curriculum called Dream2B, we hope to support students to develop a deep understanding of fractions. Our curriculum addresses six big ideas that extend across third through sixth

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SEBA Curriculum-5E lessons

Curricular Materials

Airplane EngineeringWhat A Drag!: Presentation, Lesson Conservation of EnergyPart I: Conservation of Energy: Lesson, Egg Drop Experiment PART II: Energy Transformations: Presentation, Lesson, Card Sort, Evaluation PART III: Roller Coaster Energy: Lesson, Worksheet, Evaluation DNAPart I: Presentation, Lesson, DNA Bracelet Activity, DNA Evaluation Part II: Lesson, Build a DNA Ladder Part III: Presentation, Lesson, Berry Full of DNA - Exploring properties of Strawberry DNA, Berry Full of DNA - Strawberry DNA Extraction, DNA Evaluation, DNA Evaluation KEY ElectricityIntroduction: Presentation

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STEMulate Student Curriculum Manual

Curricular Materials

Project STEMulate utilizes a Problem-based Learning model and approach to stimulate STEM interest, knowledge and skills of Hawai’i’s high school students. Specifically, providing a STEM curricula that actively engages students in real-world, technology-based problem solving and learning. Project STEMulate seeks to transform the learning experience for high school students to motivate and prepare them for the STEM careers of tomorrow by supporting today’s teachers. Project STEMulate created, implemented, and iterated the design of a Problem-based Learning in STEM Professional Development and

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Motion & Design of Accessible Playgrounds A Community-Connected Elementary Science & Engineering Unit

Curricular Materials

In the “Motion and Design of Accessible Playgrounds” unit, 3rd grade students will explore core ideas of balanced and unbalanced forces, changes in motion, and interactions between magnets. They will have an opportunity to extend and refine these ideas as they address engineering and technology standards during an accessible playground design challenge. This teacher guide begins with a navigation guide that overviews each day of the unit, focus questions, NGSS and Massachusetts (MA) standards, and science and engineering practices (SEPs), followed by the detailed lesson plans and required

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A Project-Based Exploration of Electrical and Computer Engineering

Curricular Materials

This textbook is used as part of the CISTEME365 educational initiative ( Overview videos). Supplemental learning materials for the textbook. Chapter 1 - Safety: Playlist Chapter 2 - What is ECE?: Playlist, About Grad School Chapter 3 - Review of Waves: Playlist-soon Chapter 4 - Experiment Design: Playlist Chapter 5 - Intro to Circuits: Playlist 1, Playlist 2, Playlist 3 Chapter 6 - Oscilloscope: Playlist, Oscilloscope simulator Chapter 7 - Soldering: Playlist Chapter 8 - Radio Phone: Playlist, FMcheck-(module to check nodes)soon Chapter 9 - LabVIEW: No Playlist, Trial Version of LabVIEW

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Developing AI Literacy (DAILy)

Curricular Materials

Everyone will be impacted by AI in daily life and in the workplaces of the future. It is critical for all students to have fundamental knowledge of AI and to understand AI's potential for good and harm. The Daily-AI program will jumpstart your readiness for AI and give you the tools you need to prepare for the AI-enabled world. The Daily-AI workshop, designed by MIT educators and experienced facilitators, features hands-on and computer-based activities on AI concepts, ethical issues in AI, creative expression using AI, and how AI relates to your future. You will experience training and using

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Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

Publications

While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore

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