ITEST Resources

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Welcome to the ITEST Resource Library

The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. 

Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.

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201 - 210 of 876

Making Classroom Learning Personalized

Publications

In this policy brief, Walkington and Bernacki discuss personalized learning (PL) and argue that if schools are to achieve the impact on learning outcomes they envision, they can draw upon what is known about students’ interests, values, self-regulation, and mastery, and how to leverage them for learning. The theory of change at the center of a PL design should answer: “What learning outcome do I intend to affect? What learning activities address this aim? What would I need to know about the learner to adapt the activity?” The authors provide advice to those who wish to fund, adopt, design, and

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A Technology-mediated Learning Environment

Publications

Implementing a technology-mediated learning environment is a challenge for teachers. They have to not only use the learning materials effectively (pedagogical content knowledge) but also integrate the technology that mediates the learning. It is important that prior to the implementation of technology-mediated learning content in the classroom, teachers feel confident on how to use the technology. Therefore, an effective professional development should be provided to the teachers. This paper includes details of the design and conduct of a professional development workshop on a technology

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Gender stereotypes about interests start early and cause gender disparities in computer science and engineering

Publications

Societal stereotypes depict girls as less interested than boys in computer science and engineering. We demonstrate the existence of these stereotypes among children and adolescents from first to 12th grade and their potential negative consequences for girls’ sub- sequent participation in these fields. Studies 1 and 2 (n = 2,277; one preregistered) reveal that children as young as age six (first grade) and adolescents across multiple racial/ethnic and gender intersec- tions (Black, Latinx, Asian, and White girls and boys) endorse ster- eotypes that girls are less interested than boys in

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Creating a Constructivist Learning Environment to Enhance Secondary Female Students’ Engagement in STEM Activities

Publications

Female students participate in STEM activities at a low rate compared to males. Educational researchers have called for studies which examine the factors that influence STEM participation. The purpose of this study is to examine how a unique learning structure built on the principals of constructive learning environments might impact students’ sense of belonging and encourage them to participate in more STEM activities. For this qualitative study, interviews were conducted with 12 mentor and 17 student participants. Preliminary findings indicated that a constructive learning environment

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Universal design of a Tier 2 fraction video game

Publications

Paper presented at the 42nd annual meeting of the North American Chapter of the International Society of the Psychology of Mathematics Education (PME-NA), Philidelphia, PA The 2017 National Assessment of Educational Progress highlights stagnant and declining performance in mathematics, foundational to STEM and ICT, in both 4th (17% proficient) and 8th (9% proficient) grades. At the same time, promoting diversity in the workforce is paramount for U.S. innovation in STEM and ICT fields. Individuals with disabilities are underutilized members of the STEM and ICT workforce. In this poster, we

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ITEST Portfolio Overview 2022

Publications
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ITEST Portfolio Overview 2022

This report provides an overview of the ITEST portfolio's current projects. The information included was curated with new ITEST proposal writers in mind so that you can become more familiar with the program and current project trends. We used several data sources to compile this information; NSF's Award Search database, and project survey data collected by STELAR (the New Project Survey and Annual ITEST Survey).

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Designing Evaluations 2012 Revision

Publications

United States Government Accountability Office Applied Research and Methods DESIGNING EVALUATIONS 2012 Revision Preface GAO assists congressional decision makers in their deliberations by furnishing them with analytical information on issues and options. Many diverse methodologies are needed to develop sound and timely answers to the questions the Congress asks. To provide GAO evaluators with basic information about the more commonly used methodologies, GAO’s policy guidance includes documents such as methodology transfer papers and technical guides. This methodology transfer paper addresses

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Engaging Government-Industry-University Partnerships to Further Gender Equity in STEM Workforce Education Through Technology and Information System Learning Tools

Publications

This paper has two goals: First, to detail processes through which a project funded under a National Science Foundation workforce development program (Innovative Technology Experiences for Students and Teachers, ITEST) leveraged active partnerships among government agencies, industry firms, and universities to develop and study an innovative, out-of-school information system and technology workforce education program. The aim of the program was to improve equity of opportunity for high school girls. The program engaged young women from underrepresented subgroups in data science, analytics

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CryptoComics

Curricular Materials
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cryptocomics

CryptoComics is a culturally responsive cryptology and cybersecurity curriculum for 7-11 year old. children. An innovative blend of a comic book, technology-based and unplugged activities engages kids in making and breaking codes, symbolic systems awareness and cryptology careers.

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STEM Learning & Resource Center (STELAR): Supporting Engineering Education within the NSF ITEST Program

Publications

STELAR submitted the attached paper in conjunction with our participation in a poster session held for NSF-grantees at the American Society for Engineering Education (ASEE) annual conference. The paper highlights the purpose of the ITEST Program, how STELAR supports and synthesizes project findings, and provides data and information on ITEST projects focused on engineering. The National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program supports the research and development of innovative models for engaging PreK–12 students in authentic experiences

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