ITEST Resources

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Welcome to the ITEST Resource Library

The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. 

Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.

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251 - 260 of 882

Putting Making into High School Computer Science Classrooms: Promoting Equity in Teaching and Learning with Electronic Textiles in Exploring Computer Science

Publications

Recent discussions of making have focused on developing out-of-school makerspaces and activities to provide more equitable and enriching learning opportunities for youth. Yet school classrooms present a unique opportunity to help broaden access, diversify representation, and deepen participation in making. In turning to classrooms, we want to understand the crucial practices that teachers employ in broadening and deepening access to making. In this article, we investigate two high school teachers' approaches in implementing a novel eight-week, electronic textiles unit within the Exploring

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Enhancing 3D Modeling with Augmented Reality in an After-school Engineering Program (Work in Progress)

Publications

3D printing is increasingly being used in manufacturing and engineering design processes. To be able to design and 3D print a feasible product it is essential to learn how to 3D model. Using 3D modeling software, students can build and iterate on their 3D designs. While these technologies make just-in-time manufacturing of designs and components feasible, they also raise new cognitive challenges: students need to develop visualization and evaluation skills to assess the feasibility of their 3D models during iterative design processes. 3D modeling software alone does not help in developing

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From Toys to Tools: UAVs in Middle-school Engineering Education (RTP)

Publications

The National Center for Education Statistics reports that 52% of students in US K-12 public schools were eligible for free and reduced lunch during 2013-2014, up from 38 percent in 2000-2001. Research is needed to better understand how to create engaging and effective informal learning environments for this changing youth demographic. For instance, what are their interests? How can they be provided with experiences commensurate with peers who have greater opportunities? What are the aspirations of young people in middle-school who will be tomorrow’s leaders? To answer these questions, we

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STEM21: Equity in Teaching and Learning to Meet Global Challenges of Standards, Engagement and Transformation

Publications

STEM21: Equity in Teaching and Learning to Meet Global Challenges of Standards, Engagement and Transformation is designed to contribute to discourses about how STEM teaching and learning can become more equitable, serving the needs of readers across the STEM educational spectrum. STEM21 is meant to problematize the status quo educational practices of STEM stakeholders including preservice and inservice teachers, district leaders, informal educators, policy makers, and the research community. While many books are narrowly targeted either for academics or practitioners, the outcome is limited

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Learning Engineering Practices Through Drones: Iterative Design of an Informal Learning Curriculum

Publications

Informal learning programs provide youth with additional opportunities to engage in STEM. Here, we report on an informal engineering program for low-income youth. We describe how a curriculum was modified to reflect the instructional shifts outlined in the Framework for K-12 Science Education and how these changes enhanced youth interests and engagement in engineering practices.

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Zipping to STEM: Integrating Engineering Design in Middle School Science

Publications

This 3-year ITEST project focuses on integrating engineering design concepts and practices in the middle school physical sciences curriculum. The goal is to increase students’ interest in STEM and expand their access to opportunities to experience integrated STEM activities. Our work focused on middle school students as research shows that interest in STEM decreases through middle school. The planned intervention is based on existing theory and research on motivation, as well as the emerging body of literature on integrated STEM instruction. Research shows that relevance is essential to

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Using Robotics and Game Design to Enhance Children’s Self- Efficacy, STEM Attitudes, and Computational Thinking Skills

Publications

This paper describes the findings of a pilot study that used robotics and game design to develop middle school students’ computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students’ pre–post self-efficacy scores on the construct of computer use declined significantly, while the constructs of videogaming and computer gaming remained unchanged. When these constructs were analyzed by type of learning environment, self-efficacy on videogaming increased

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Engineering by Design Advanced Technological Applications Course

Curricular Materials
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Core Sequence

"The Engineering byDesign™ Program is built on the belief that the ingenuity of children is untapped, unrealized potential that, when properly motivated, will lead to the next generation of technologists, innovators, designers, and engineers." A Standards-Based Model Program The International Technology and Engineering Educators Association's STEM±Center for Teaching and Learning™ has developed the only standards-based national model for Grades K-12 that delivers technological literacy in a STEM context. The model, Engineering byDesign™ is built on the Common Core State Standards ( High School

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Lens on Climate Change: Teacher Handbook

Curricular Materials

Overview of the Program The Lens on Climate Change (LOCC) program engages middle and high school students in film production documenting the effects of climatic and environmental changes on their lives and in their communities. Middle and high school students are paired with graduate and undergraduate student mentors to research, film, edit, and ultimately screen their films and participate in a panel discussion. Each student group (4—6 students) is guided by both a science and a film mentor through the completion of the project. The science mentors are science graduate students from the

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2017 Hydroponics Curriculum

Curricular Materials

This curriculum library contains materials and resources for the 2017 Hydroponics Curriculum. Alignments Business (Jun) Business (New Development) Chemistry Ecological Impacts Elementary Materials Games Inquiry Math and Statistics Powerpoints Troble Tools-Resources

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