Resources

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

Body

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

391 - 400 of 543

Looking for Learning in After-School Spaces

Publication

In this study we examined three after-school settings for 8 weeks focusing on storyboarding, chatting on a social network site, videotaped conversations with volunteer facilitators, presentations the youth made at the end of the program, and structured interviews with researchers to look for evidence of learning in afterschool spaces.

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Interest-driven STEM Learning among Youth through a Social Networking Site

Publication

Engaging middle school youth in STEM curricula resulting in desired conceptual changes is challenging. Furthermore, social media are identified as platforms where youth naturally congregate for sustained interaction. Studio STEM was designed as an after school programme to engage learners (ages 11–15) in design-based science inquiry within a studio environment, enhanced by social media and digital tools. In the highlighted curriculum, Save the Penguins, youth performed scientific experiments and engineering practices to design an enclosure to protect penguin-shaped ice cubes from rising

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Interest-Driven Learning Among Middle School Youth in an Out-of-School STEM Studio

Publication

The concept of connected learning proposes that youth leverage individual interest and social media to drive learning with an academic focus. To illustrate, we present in-depth case studies of Ryan and Sam, two middle-school-age youth, to document an out-of-school intervention intended to direct toward intentional learning in STEM that taps interest and motivation. The investigation focused on how Ryan and Sam interacted with the designed elements of Studio STEM and whether they became more engaged to gain deeper learning about science concepts related to energy sustainability. The

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Carrollton High School Wins GRNMS Southeast Regional ROV Competition

Publication

An unknown shipwreck waited at the bottom of the Olympic-sized pool for teams to explore and identify in March at Gray’s Reef Southeast Regional MATE ROV Competition. Engaging students and educators with technology and research methods employed by NOAA field scientists is the reason that National Marine Sanctuaries partner with the California based Marine Advanced Technology Education (MATE) Center. With annual pool missions that reflect the science of the Sanctuaries, MATE challenges student teams to design and build a remotely operated vehicle (ROV), and embark on a flight path to the

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Future ROV Designers to be Found at the Center 2013 International Underwater ROV Competition

Publication

2013 was the 12th year the Marine Advanced Technology Education (MATE) Center at Monterey Peninsula College has held this competition. Their goal in doing so was to increase awareness of marine technical fields and careers. Their efforts connect students and educators with employers and working professionals. The ROV competition is a big event, but it is not all they do. Their workshops provide educators with resources and training to bring the world of marine technology, research, exploration and industry to their classrooms.

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Robotics Camps, Clubs, and Competitions: Results from a U.S. Robotics Project

Publication

Funded by the U.S. National Science Foundation, the University of Nebraska-Lincoln has spent the last eight years developing and implementing a comprehensive educational robotics program for youth ages 9-14. The program is delivered in informal (out-of-school) learning environments through robotics camps, clubs, and competitions and has provided robotics experiences to over 5,000 youth and 400 educators.

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ITEST Data Brief: Project Strategies to Engage Underrepresented Populations

Publication

ITEST Data Brief Volume 2, Issue 1, January 2015The ITEST program specifically targets its work toward engaging the participation of youth who have been traditionally underrepresented in post-secondary STEM education and the STEM workforce, including, but not limited to, “… women, underrepresented minorities (African Americans, Hispanics, Native Americans, Alaska Natives, Native Hawaiian and other Pacific Islanders) and persons with disabilities” (2014 NSF ITEST solicitation). How do projects do this?A 2012 DataBrief describing the work of ITEST projects found that many ITEST projects do

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ITEST Idea Brief: Using Gaming & Computer Simulations for Youth Engagement & Learning

Publication

ITEST LRC Idea Brief Volume 5, March 2007Increasingly, educators are leveraging games and computer simulations to create dynamic learning experiences. Among the numerous ITEST projects engaged in this work are Girl Game Company, in which girls design and program their own games, and Global Challenge, whereteams of youth learn about systems and scientific concepts through games and simulations.

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