Resources

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

Body

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

421 - 430 of 1022

Lessons Learned Creating Youth Jobs in an Afterschool Maker Space

Publication

Real-world problem solving through Making is a popular technique to engage youth in STEM education. Since it is often difficult to infuse Maker curriculum into students’ school schedules, this frequently occurs in after-school programs. Unfortunately, not all youth are able to participate in these enriching after-school activities due to financial pressures. Due to the lack of variety of youth jobs, findings a technical job may be difficult and youth may instead take jobs in non-technical fields such as food service or retail. These non-technical jobs take time away from Making, designing, and

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Additive Innovation in Design Thinking and Making

Publication

A Maker is a modern-day tinkerer and hands-on builder of DIY artifacts. Makers create their inventions wholly out of their imaginations, with the support of a rich collaborative online and in-person community. This paper describes the results from a qualitative study of adult Makers and their characteristics of collaboration in the Maker community. Results indicate that Makers exhibit a mindset of Additive Innovation. This describes the open community of sharing and learning that is the Maker community. Connections between engineering and Making are also discussed.

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Failing to learn: The impact of failures during making activities

Publication

Making is a recent educational phenomenon that is increasingly occurring in schools and informal learning spaces around the world. In this paper we explore data from maker educators about their experiences with failure. We surveyed maker educators about how they view failure happening with youth in their formal and informal programs and how they respond. The results reveal some concrete strategies that seem to show promise for helping educators increase the likelihood that failure experiences for youth can lead to gains in learning and persistence.

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Source Code and a Screwdriver: STEM Literacy Practices in Fabricating Activities Among Experienced Adult Makers

Publication

This article presents results from developing and applying an initial analytic frame for observing and explaining literacy practices in making activities. It describes literacy-related themes that emerged when the framework was applied. These themes are discussed within the making process of fabrication, one of a number of goal-directed stages of making. Findings indicate that literacy practices in fabrication are openly shared, networked, and often oriented toward interfacing between physical and digital worlds. Results come from interviews with 14 adult makers. Implications for project-based

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Math in the Making: Reflections for the Field

Publication

In September 2015, with support from the National Science Foundation (DRL-1514726), TERC and the Institute for Learning Innovation launched the Math in the Making project to engage the field in discussions about the relationships between mathematics and making and, in particular, to consider how integrating the two might both enrich making experiences and support mathematical learning and interest development for children and adults. The collaboration included a national workshop with leaders from informal education, mathematics, and making and tinkering; a pre-workshop online discussion; a

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Making It Social: Considering the Purpose of Literacy to Support Participation in Making and Engineering

Publication

Digital literacies for disciplinary learning explores intersections of digital and disciplinary literacies across learning contexts such as community makerspaces and schools and examines learning across disciplines including the arts, engineering, science, social studies, language arts, and math. Columns will address work with both youth and adults, both in school and out of school. Digital enhancements will encourage interactivity with readers and will provoke questions, comments, and connections.

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Debugging open-ended designs: High school students’ perceptions of failure and success in an electronic textiles design activity

Publication

Research on productive failure has examined the dimensions which are most beneficial for students’ learning of well-defined canonical problems in math and science. But failure plays an equally important role in solving open-ended, or ill-defined, design problems that have become prominent in many STEM-oriented maker activities. In understanding the role of failure in openended design tasks, we draw on Kapur’s conceptualization of productive failure and connect it to research on the role of construction in learning. We report on findings from an eight-week long workshop with 16 high school

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Connecting Space and Narrative in Culturally Responsive Making in ARIS with Indigenous Youth

Publication

Attending to issues of equity in making demands that we work closely with communities, focusing on what it is made, how it is made, for whom, and in what contexts. Rather than exploring making exclusively as a pathway to STEM learning, we examine how Indigenous youth learned about and documented community-based making using the Augmented Reality and Interactive Storytelling (ARIS) platform. Drawing on a range of qualitative data, we asked: (1) What did youth learn about makers, materials, and cultural meanings in their community? (2) What were the making processes of small groups of Native

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All Lives Can’t Matter Until Black Lives Matter

Publication

This is a story about learning STEM content and practices while making objects. It is also a story about how that learning is contextualized in one young man’s disruption of racism simply by trying to learn how gears work. Our project, Investigating STEM Literacies in MakerSpaces (STEMLiMS), focuses on how adults and youth use representations to accomplish tasks in STEM disciplines in formal and informal making spaces (Tucker-Raymond, Gravel, Kohberger, & Browne, 2017). Making is an interdisciplinary endeavor that may involve mechanical and electrical engineering, digital literacies and

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MakEval: Tools to Evaluate Maker Programs with Youth

Instruments

The MakEval team is creating suites of tools—including surveys, assessments, and observation protocols—that provide educators, researchers and program administrators with information to evaluate maker programs/experiences with youth. MakEval identified a set of five key targets for evaluation, based on formal and informal maker educators’ survey and interview data, that include: creativity, critical thinking and problem solving, agency/independence, and involvement in STEM practices, and development of interest and identity in STEM/making.

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