Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.
Computational Thinking in Elementary and Secondary Teacher Education
PublicationComputational thinking (CT) is broadly defined as the mental activity for abstracting problems and formulating solutions that can be automated. In an increasingly information-based society, CT is becoming an essential skill for everyone. To ensure that students develop this ability at the K-12 level, it is important to provide teachers with an adequate knowledge about CT and how to incorporate it into their teaching. This article describes a study on designing and introducing computational thinking modules and assessing their impact on preservice teachers’ understanding of CT concepts, as well
Preservice Teachers’ Culturally Responsive Teaching Self-efficacy and Outcome Expectancy Beliefs
InstrumentsGuided by the theoretical and empirical research on self-efficacy and outcome expectancy beliefs, and the Culturally Responsive Teaching Competencies [Siwatu, K.O. (2006a). The development of the culturally responsive teaching competencies: Implications for teacher education. Manuscript under review], two measures—the Culturally Responsive Teaching Self-Efficacy Scale (CRTSE) and the Culturally Responsive Teaching Outcome Expectancy (CRTOE) Scale—were developed and administered to a sample of preservice teachers in the Midwest. The findings from this study suggest that preservice teachers are
Teaching Confidence Scale
InstrumentsThis paper reports the results of an ongoing study of changes in teacher efficacy from entry into a preparation program through the first year of actual teaching. Multiple quantitative assessments of efficacy were used including items developed for the RAND studies, Gibson and Dembo’s Teacher Efficacy Scale, Bandura’s Teacher Self-Efficacy Scale, and an instrument designed to reflect the specific context and goals of the preparation program studied.
Engineering Identity Development Among Pre‐Adolescent Learners
InstrumentsThe purpose of this study was to examine the development of the Engineering Identity Development Scale (EIDS), an instrument designed to assess elementary school students' identity development in engineering. This study describes a three-phase approach to item construction, administration, and the gathering reliable and valid evidence for scores on the EIDS.
Leveraging a Multi-Partner Approach to Develop Successful STEM Outreach Programs
PublicationCareers in the U.S. that require STEM knowledge have grown rapidly, reinforcing the need to develop a future workforce that is prepared to meet growing business needs and solve global challenges. Considering that there is a low number of students pursuing STEM degrees and the low percentages of minority students in the STEM pipeline, STEM education has been a focus of local and national education curriculum reform efforts. Extending beyond the classroom, university, industry, and other stakeholders have partnered to develop the future workforce by focusing on STEM K-12 outreach programming. We
Design Fixation
PublicationThe purpose of this article is to provide awareness of the danger of design fixation and promote the uses of brainstorming early in the design process--before fixation limits creative ideas. The authors challenged technology teachers to carefully limit the use of design examples too early in the process and provided suggestions for facilitating brainstorming sessions to help generate innovative ideas. The authors are not suggesting that teachers never provide design examples; in fact, this article highlights techniques for providing students with authentic examples and the benefits of this
Persistent Teaching Practices after Geospatial Technology Professional Development
PublicationThis case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts, observations, interviews, and a GST performance assessment and were analyzed using a constant comparative approach. Teachers’ teaching actions, beliefs, context, and technology skills were categorized. Results indicated that all of the teachers had high
Social and Critical Consciousness Across the Engineering Curriculum
PublicationDriven by scholarly work that promotes incorporating the study of social justice issues in the engineering curriculum, this work-in-progress paper focuses on teaching social and critical consciousness in engineering. The purpose of this study is to discuss and compare the implementation of social and critical consciousness in a first-year general education engineering course and a senior design engineering course.
A Framework for Aligning Needs, Abilities and Affordances to Inform Design and Practice of Educational Technologies
PublicationThis paper addresses the need for enhancing our awareness of user‐centered design in educational technology through a more explicit and systematic alignment between the needs of educational technology users (learners and educators) and the affordances provided by the technology. First, we define the term “affordance” and discuss it from the perspectives of cognitive psychology and user interaction design. Next, we propose a taxonomy of functional affordances that builds on prior research and reflects the current trends in the design of educational technologies. The paper is concluded with an
University of Florida COE celebrates National Fossil Day
VideoThis video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.