Welcome to the ITEST Resource Library
The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access.
Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.
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Career Connections Pamphlet
Curricular MaterialsDeveloped by the RI-ITEST project, this pamphlet gets students excited and informed about the varied potential careers that utilize computer modeling. It can be used to help students make connections between their classroom experiences, what they are learning in science, and their future. Links to associated lesson plans and two different versions of the pamphlet are available on the website. This pamphlet and its associated lesson plans were used as part of professional development requirements for teachers throughought Rhode Island who participated in the RI-ITEST project. Suggestions for
Examining 4-H Robotics and Geospatial Technologies in the Learning of Science, Technology, Engineering, and Mathematics Topics
PublicationsThe study reported here investigated the use of educational robotics, paired with GPS and GIS geospatial technologies, as a context for learning selected concepts in science, technology, engineering, and mathematics within a 4-H camp setting. The study involved 38 students between the ages of 11 to 15. A pretest-posttest quasi-experimental design was used in the study, with a 29-question multiple-choice instrument targeting various academic topics. The results of the study suggest that the 4-H robotics and geospatial summer camp program is a promising approach for supporting STEM-related
Spatial Analysis of Fossil Sites in the Northern Plains: A Unique Model for Teacher Education
PublicationsUnderstanding science and technology is key to our next generation’s success. Conveying the excitement of science and effectively melding it with technology in both field and classroom settings can be a challenge for many K–12 educators. Middle school is a critical juncture in a child’s educational experience, when interest in science and technology is budding. If this interest is captured, it can lead to a lifetime of learning and, for some, a rewarding profession.
The Invention Factory: Student Inventions Aid Individuals with Disabilities
PublicationsThe Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities.
Planting the Seeds for a Diverse U.S. STEM Pipeline: A Compendium of Best Practice K-12 STEM Education Programs
PublicationsThe Girl Game Company, an ITEST program, was featured among 38 best practice programs in the 2010 edition of the Bayer Corporation's Planting the Seeds for a Diverse US STEM Pipeline: A Compendium of Best Practice K-12 STEM Education Programs.
Front-Loaded Confidence: The Efficacy of Hybrid Professional Development in an ITEST Geospatial Technologies Project
PublicationsThis virtual brief paper describes the efficacy of hybrid professional development used for the CoastLines Innovative Technology Experiences for Students and Teachers (ITEST) project. Over a three-year period, CoastLines introduced middle and high school teachers to the use of geospatial technologies as a tool for science instruction. Its hybrid professional development format included 40 hours of Webinars and an 80-hour summer institute. In response to formative feedback, the format was revised each year throughout the course of the project. Ninety teachers were trained using the hybrid
Build IT: Building Middle and High School Students’ Understanding of Engineering, Science and IT through Underwater Robotics
PublicationsDesigning and building robots to perform a series of increasingly complex tasks in an underwater environment is the vehicle to engage, interest, and cultivate 36 middle and high schools inlearning engineering, science and information technology. Using LEGO components and a hands-on, team-based, iterative design process, teachers and students learn how to build robotsthat must operate underwater in a three dimensional space. In building their robot to perform these tasks (proceed in straight line path across a pool, negotiate a slalom course, ascend/descendin a water column, and grab/deposit a
Underwater LEGO Robotics as the Vehicle to Engage Students in STEM: The BUILD IT Project’s First Year of Classroom Implementation
PublicationsThe BUILD IT project is a university-school collaboration to increase precollege student and teacher interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, theNXT programmable brick, and related equipment. The project is being implemented in 36 socioeconomically and academically diverse schools throughout New Jersey for students in Grades 7-12. Through a series of increasingly complex challenges, BUILD IT exposes students to science,mathematics, and engineering concepts such as
Build IT Scale Up Project
PublicationsBuild IT Scale Up presentation at the National Afterschool Association, April 2010, Washington, DC.
Developing a Paleontology Field Program for Middle-School Students
PublicationsThe University of Montana’s Paleo Exploration Project (PEP) was a professional development program for K-12 Montana teachers, which also provided authentic, field-based, residential summer research experiences for over 80 Montana middle school students. The program’s scientific focus was the ancient environments and fossils of eastern Montana, which to leveraged student’s innate interest in dinosaurs to build a deeper understanding of “doing science” and encouraged future pursuit of STEM coursework and careers.