ITEST Resources

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Welcome to the ITEST Resource Library

The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. 

Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.

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81 - 90 of 876

Creating 3D Plant Models Using Tinkercad and Fusion 360

Curricular Materials
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Student 3D Model of Milkweed
This 3D modeling project addresses the disconnect between science, design and technology, and how high school students can benefit from innovative learning experiences in plant and agriculture sciences that integrate these disciplines while gaining interest in and skills for future STEAM careers. Students use the software Tinkercad or Fusion 360 to create 3D models of species of research importance at the Danforth Plant Science Center in St. Louis, MO. Students work in collaborative teams made of self-identified scientists, technophiles, and artists. A STEAM approach is applied in which
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Shared Practices & Implications from the 2022 NSF ITEST Principal Investigator Meeting

Publications
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ITEST PI meeting promo

The 2022 PI meeting was held as a thematic working meeting focused on field building and experience sharing. Projects were asked to come prepared to share ongoing/formative experiences about their incomplete work. During the meeting, projects engaged in sharing and reflection around the meeting themes with the goal of gathering input, getting unstuck, collecting insights, and receiving advice. Projects were asked to reflect on and identify best practices and share how they will incorporate this guidance to strengthen their current project work. NSF Program Officers developed the meeting themes

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Toward a Unifying Social Cognitive Theory of Career and Academic Interest, Choice, and Performance

Publications

This article presents a social cognitive framework for understanding three intricately linked aspects of career development: (a) the formation and elaboration of career-relevant interests, (b) selection of academic and career choice options, and (c) performance and persistence in educational and occupational pursuits. The framework, derived primarily from Bandura′s (1986) general social cognitive theory, emphasizes the means by which individuals exercise personal agency in the career development process, as well as extra-personal factors that enhance or constrain agency. In particular, we

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Social Cognitive Career Theory at 25: Empirical Status of the Interest, Choice, and Performance Models

Publications

Social cognitive career theory (SCCT) consists of five interrelated models. Its original models focus on the determinants of educational and occupational interest, choice, and performance (including persistence) (Lent, Brown, & Hackett, 1994). A fourth model is aimed at satisfaction and other aspects of well-being in academic and career-related settings (Lent & Brown, 2006a, 2008), and the fifth model highlights processes whereby people manage common developmental tasks and uncommon challenges across the career lifespan (Lent & Brown, 2013). Each of the models seeks to integrate relevant

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Nature, Importance, and Assessment of Interests

Publications

Research has provided substantial information about the properties of interests, but has not provided an answer to the basic question: What are interests? Identifying the essence and origin of interests and developing precise definitions of interests have been elusive tasks. Extant theories of career development and vocational interests, that describe the function of interests, hint at but do not directly address the more fundamental question of what interests are.

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Career Development and Counseling: A Social Cognitive Framework

Publications

People’s work possibilities and developmental trajectories are affected by many variables, including their personal attributes (e.g., interests, abilities, values), learning and socialization experiences, and the resources, opportunities, and barriers afforded by their environments. Occupational paths are forged not by any one of these forces, but rather by the complex interactions among them.

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National Q-12 Education

Publications

Quantum education at the K-12 levels is just getting started. Currently, the Q-12 community is focused on developing both informal and formal learning opportunities for teachers, students, and families. That encompasses new lessons, events, free access to quantum technologies, and information about careers. This site will provide information on educational resources and careers in this exciting area of STEM.

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Changing Expectations

Curricular Materials
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code.org_.png
We partner with Code.org®, a non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented minorities. Our vision is that every student in every school should have the opportunity to learn computer science, just like biology, chemistry or algebra. Code.org organizes the annual Hour of Code campaign, which has engaged 10% of all students in the world, and provides the leading curriculum for K-12 computer science in the largest school districts in the United States.
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Identifying and Supporting Productive STEM Programs in Out-of-School Settings

Publications
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 Identifying and Supporting Productive STEM Programs in Out-of-School Settings
More and more young people are learning about science, technology, engineering, and mathematics (STEM) in a wide variety of afterschool, summer, and informal programs. At the same time, there has been increasing awareness of the value of such programs in sparking, sustaining, and extending interest in and understanding of STEM. To help policy makers, funders and education leaders in both school and out-of-school settings make informed decisions about how to best leverage the educational and learning resources in their community, this report identifies features of productive STEM programs in
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Project Lead the Way

Curricular Materials
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high tech image
Bringing Real-World Learning to PreK-12 Classrooms A transformative learning experience for both students and teachers. Create lasting impacts in the classroom from preschool through graduation and beyond. Reinventing the Classroom Experience Project Lead The Way provides t ransformative learning experiences for PreK-12 students and teachers across the U.S. We create an engaging, hands-on classroom environment and empower students to develop in-demand knowledge and skills they need to thrive. Our professional development for teachers provides training, resources, and support to engage students
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