Resources

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

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Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

21 - 30 of 118

Exploring Artificial Intelligence in English Language Arts with StoryQ

Curricular Materials

Narrative Modeling with StoryQArtificial intelligence (AI) is reshaping society, and AI will almost certainly be among the most dominant factors in the coming decades. While not every student needs to become an AI scientist or engineer, almost everyone will enter a workforce powered and transformed by AI technologies. Preparing youth to enter and engage with an AI-filled future is one of our most critical challenges.Introduction to Artificial IntelligenceHow to Model Natural Languages?How Do Humans Classify Text?Machine Learning with Alien LanguageSentiment AnalysisFeatures & ModelsAll the

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Design & Pitch Challenges in STEM (Middle School)

Curricular Materials

In these Challenges, you will need to think like an entrepreneur as you create real solutions to messy STEM problems. You will need to use your knowledge and expertise in creative ways to invent new products that meet customers’ needs. You will need to be able to recognize when you need to learn something new about STEM, your customers, or the situation, and be willing to work to learn it. But entrepreneurship is not just about building great solutions. At the end of each Challenge, you will need to convince a panel of judges that your solution is worth funding in a process called “making a

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VT PEERS lessons

Curricular Materials

VT PEERS: Ecology and Biome Modeling: Lesson length: 2-4 hours Grade level: 6-8 Students build models of four different biomes:VT PEERS: Bees Breakout Boxes: Lesson Length: 1-2 hours Grade Level: 6-8 Students will explore population interaction and impacts ..VT PEERS: Mountain Road Repair: Lesson length: 1-2 hours Grade level: 6-8Students practice using the scientific method as ..VT PEERS: Engineering a Water Filter: Lesson Length: 1-2 hours Grade Level: 6-8 Students build a water filter with a ...VT PEERS: Mountains Have SO MUCH Potential!: Lesson Length: 1-2 hoursGrade Level: 6-8Students

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Family Engineering Kits

Curricular Materials
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About the Collaborative ProjectOur goal is to develop, implement, and refine a program for integrating engineering design practices with an emphasis on emerging technologies and utilization of recyclable materials into home environments of families. There are currently two components of this project – engineering kits that can be completed in any environment, particularly in home environments, and the identification and development of distinct, personal engineering projects.Examples of the Personal Projects“My project was meant to help people in third world countries or people who can’t afford

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AOLME Level 1 Curriculum

Curricular Materials
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Expand Latinx Learners’ Authentic Experiences in Computer ProgrammingThe curriculum was designed for and renovated through the participation and feedback of middle school students. It integrates basics of Computer Programming and Mathematics concepts and activities needed to represent digital video and color images. It draws on the almost natural motivation of users, middle school students, with digital image and video. The curriculum contains two Levels. Level-1 introduces the concepts of image and video representations. Level-2 takes these basic concepts to a next step by introducing object

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Rock ‘n’ Soul Plane (Grades 5-8)

Curricular Materials
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Essential Question: How can I increase students’ knowledge of mathematics, music, and STEM careers by using music and/or poetry as the context for learning?Learning Objectives: Students will be able to develop listening, reading, and comprehension skills by hearing and reading stories about the history of music in Memphis and learning about famous musicians.Students will learn mathematics by examining rhythms and beats in various genres of music.Students will learn mathematics through music by writing their own song, rap, or poem and using an app to set it to music.

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IDEAS Maker Program

Curricular Materials

The IDEAS Maker Program is a curriculum for an informal maker program that engages middle school students with a range of abilities in engineering design activities. It culminates in a project based on their own interests, which they create with a computer-aided design software called TinkerCAD and print on a 3D printer. The program is based on the Make Academy summer camp, held at New York Hall of Science’s Makerspace. With funding from the National Science Foundation, a collaborative team redesigned that museum-based program so that it could be run in schools by teachers. The design team

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iDigFossils

Curricular Materials

Engaging K-12 Students in Integrated STEM via 3D Digitization, Printing and PaleontologyThe goal of this Strategies project is to expand and extend our understanding of integrated STEM learning by designing and testing a model for K-12 STEM engagement using a highly relevant but unexplored educational pathway to K-12 STEM – paleontology. Paleontology, or the scientific study of fossils, is a broad, interdisciplinary field that spans biology and geology, and harnesses the resources provided by advanced technologies and modern statistics. Our team of K-12 teachers, museum professionals, 3D

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Computational Thinking Classroom Resources: CT-Integrated Storyline Units

Curricular Materials

Programmable Sensor Integrated Storyline Units3D prosthetics 3D Printing Storyline Unit Teachers working on sensor immersionAll Available SchoolWide Labs CurriculaThe SchoolWide Lab middle school curriculum units are anchored in phenomena, aligned to the Next Generation Science Standards(NGSS) and purposefully integrate Computational Thinking (CT). To date, four units have been developed by a team of researchers from the University of Colorado Boulder in collaboration with middle school teachers from Denver Public Schools. The teachers also piloted the units and have taken part in the revision

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