The STEM CareerBuilder research and development (R&D) project aims to (1) explore what strategic government-university-industry partnerships and (2) study how technology-enriched interventions can encourage and support high school students with their pursuit of STEM education and careers. Multi-tier interventions with age-appropriate, interdisciplinary content, real-word context, and co-educational curricula include: Computer Forensics Summer Academy, mentoring, job shadowing, internships, research fellowships, and professional development.
In these Challenges, you will need to think like an entrepreneur as you create real solutions to messy STEM problems. You will need to use your knowledge and expertise in creative ways to invent new products that meet customers’ needs. You will need to be able to recognize when you need to learn something new about STEM, your customers, or the situation, and be willing to work to learn it. But entrepreneurship is not just about building great solutions.
Third graders from underserved regions in Maine engage in learning experiences which foreground the role of scientific modeling in knowledge construction to develop an integrated economic-ecological conceptual model of the Gulf of Maine ecosystem
More than 140 rural and urban students with learning disabilities and difficulties, grades 4-6, use an innovative, integrated curriculum to bolster engagement in and conceptual understanding of fraction concepts and interest in STEM and ICT careers.
More than 700 elementary-aged children in urban emergent communities will explore how Digital Mathematics Storytelling can document, share, and showcase the rich mathematical fraction knowledge that exists within their own communities and families.
Our project will examine if the inclusion of art and design in STEAM projects does in fact improve under-served urban and rural Missouri students’ attitudes towards STEAM subjects and interests in STEM careers.
DRIVING QUESTION: How wide is the scale of living beings that we encounter, even if we can’t see them? LEARNING GOALS: To prepare and empower students to undertake a more formal study of exponents and logarithms by creating and solving math problems involving changes on a logarithmic base-ten scale. To give students an intuitive sense and appreciation of how large changes by orders of magnitude are.
DRIVING QUESTION: If you find a fossilized skull, what clues tell you if it is a mammal or reptile? LEARNING GOALS: Learning goals are for students to collect, analyze and interpret data found in 3D printed fossil skulls. Students will be able to understand what type of information fossils can provide, including the environment where animals lived and the type of food they ate. In addition, they will have a better understanding of how much information can be found from past events regardless of size and or/time periods.