Stitching the Loop: An Electronic Textiles Unit in Exploring Computer Science

Curricular Materials

In our new curriculum unit, students explore electronic textiles (e-textiles): articles of cloth­ing, accessories, or home furnishings with embedded electronic and computational elements. This curriculum is an alternate for Unit 6: Robotics. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers. Design-Focused: To make electronic textiles (e-textiles), students first imagine and journal about the project they wish to make, then design circuits that connect

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Billion Oyster Project Environmental Restoration Science Curricula 2018

Curricular Materials

Students will go outdoors to observe and document the water cycle in motion where they live. Students will also discover how they and their community impact not only the movement of water through the cycle, but also the water quality. ObjectivesDescribe the movement of water through the water cycle. Understand that water changes states when it gains energy from the sun or loses energy to the environment. Understand that gravity causes water to move downhill and to precipitate from the clouds. Create a model of the water cycle using the original pictures of water in the act of precipitating

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Experiential Learning Curricular Modules

Curricular Materials

Advancing Geospatial Thinking and Technologies in Grades 9-12 This curricular model provides an effective and accessible way of introducing geospatial technologies to students through local issues, while providing them with the skills and motivation for pursuing STEM careers that utilize geospatial technology. Learning modules include historical geography, parks and gardens, green space, crime, housing, and youth employment. Critical thinking, technological tools & skills, civic engagement, and career paths are integrated into each module that can be adapted to any school setting and community

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Scratch Encore

Curricular Materials

Scratch Encore is an intermediate Scratch curriculum organized into 14 modules, of 2-3 lessons each, to be completed across multiple school years. Modules build on the skills of previous modules, so they must be completed in order. Each module utilizes Use->Modify->Create pedagogy to develop knowledge of that concept. Use->Modify lessons utilize TIPP&SEE, a new learning strategy helping students to navigate the Scratch interface while learning from example projects.

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Maine LearnToMod Project: Example Curriculum

Curricular Materials

Technology has many conveniences, however the breakneck pace of it’s development has created a uniquely difficult problem for today’s teachers. Coding is unquestioningly an important skill for modern students, and will only become more important in the future, but many teachers (including the author of this curriculum) received little to no formal education in coding. While programming may be daunting at first, we implore you to always remember the first and most important rule of coding, concisely summarized here by Science Fiction author Douglas Adams: “Don’t Panic.” We, here at LearnToMod

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Restoration Education Guide

Curricular Materials

Earth Partnership offers tools for teachers learning how to guide their students, colleagues and community members through schoolyard restorations. Ten steps form the backbone of the Earth Partnership curriculum: Earth Partnership has innovative curriculum guides that direct interdisciplinary explorations in ecology and restoration. Guides are aligned to Next Generation Science Standards and Common Core and encourage growth in science, math, literacy, art, social studies, and more. The Restoration Education Guide contains more than 100 lessons keyed to Common Core Standards and Next Generation

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Drones: Summer Engineering Experience for Kids Aeronautical Engineering Engineering Design Challenge

Curricular Materials

Over the course of a week, your young engineers will be taking on the Drone Challenge. Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple machines, force, energy and motion. Below you will find your week-at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations. Student Challenge Letter: Dear Young Engineers,Drone Flight Incorporated, a leader in the

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SEEK18 Cybersecurity Module Teacher Guide

Curricular Materials

Over the course of a week, your young engineers can take on the Cyber Security Challenge. Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple 4 machines, force, energy and motion. Below you will find your week -at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations. Student Challenge Letter: Dear Young Engineers, Recent hacking activities in Cyberspace have

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Marine Advanced Technology Education (MATE) Center Curriculum

Curricular Materials

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. The MATE ROV competition is an engaging platform to prepare middle and high school students for careers in the ocean STEM workforce. The MATE Center has a variety of curriculum projects: SeaMATE ROV Kit Curriculum Underwater Robotics Textbook ROV Curriculum Resources Spanish Galleon Ocean Drifter Project Exploring

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