Building Enhanced Scientific Thinking through Modeling Ecosystems
This project will explore how a modeling-based curricular approach advances 4th and 5th grade students' understanding of science as a way of knowing.
This project will explore how a modeling-based curricular approach advances 4th and 5th grade students' understanding of science as a way of knowing.
The project will develop and research the impact of an expanded model for mathematics professional development (PD) for elementary second and third grade teachers.
The project will develop a student-directed intervention designed to give students the opportunity to use video storytelling to tell their own stories in a meaningful way for their communities to encourage student interest and engagement in the STEM-related field of climate science.
This project will develop and study an educational intervention for rural youth to engage with computer science and math concepts through a popular videogame.
This project aims to increase female interest in science, technology, engineering and mathematics (STEM) careers through the emerging field of soft robotics. Soft robotics diverge from other robotics in that they leverage materials science (understanding how materials stretch and deform), chemistry
This project will create a science and engineering technology enhanced learning pathway from school to home that focuses on home energy efficiency. Students will have multiple opportunities to use what they learn about science and engineering in school to solve authentic real-world energy efficiency
The LinCT (Linking Educators, Youth, and Learners in Computational Thinking) project at the Science Museum of Minnesota (SMM) will engage female teachers-in-training and youth from underrepresented demographics in immersive technology experiences and STEM education. LinCT will guide teachers to develop their understanding and use of technology in the classroom, as well as prepare youth for a future where technology plays a key role in a wide range of professional opportunities.
The overall objective of this project will be testing a model of community engagement in STEM learning through the design and implementation of a high school level career and technical education (CTE) bioscience course. The problem, the spread of infectious disease, specifically influenza, was chosen for the local community (Coconino County, AZ) after consultation with community partners. The project emanates from efforts in education designed to develop the next generation of STEM innovators who can productively participate in our increasingly global society.
Advanced manufacturing technologies, such as 3D printing, are transforming design and several fields of engineering. This innovative project will use 3D technology to help students learn about science and engineering through the history of inventions in the United States. As part of science and
Project AMP (App Maker Pro), a partnership between Arizona State University and the Chandler, Higley, Mesa, and Phoenix, Arizona public schools, will gauge the effectiveness of a design village (community) program on the technology interests and talents of high school students.