Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School Districts

Publications

In this paper, we share our experiences implementing a professional development program in two school districts with middle school teachers who integrated an introductory computer science curriculum into their teaching. The 15 to 20–hour curriculum was based on students collaboratively creating mobile apps for socially relevant purposes with MIT App Inventor. Eleven teachers infused the curriculum into technology, math, engineering, library and art courses. We investigated how teachers modified the curriculum to fit their respective standards and students’ needs. We discuss the challenges they

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Teachers and students expand their robotics skills together in new K-12 STEM program

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Supported by the National Science Foundation as part of its commitment to preparing future generations for STEM-related careers and rapidly changing work environments, the Innovative Technology Experiences for Students and Teachers (ITEST) program at NYU Tandon centers on robotics and engineering design, as well as entrepreneurship, to help teachers develop their own technical skills and spearhead robotics curricula and after-school programs at

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Turning high school students into cyber sleuths

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A larger program at the Tandon school is called STEMNow, which this summer is bringing more than 700 middle- and high-school students and 130 teachers to the Downtown Brooklyn campus for deep dives into the STEM subjects (science, technology, engineering and math). STEMNow puts a particular emphasis on diversity and providing hands-on research and experimentation for students whose regular schools may lack those opportunities.

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Teaching Computational Thinking Patterns in Rural Communities

Publications

In this chapter you will learn how a community college in rural Wyoming is implementing professional development resources in Computer Science and computational thinking skills for middle and high school teachers in their communities. The objective of the community college was to build relationships with schools to teach Computer Science concepts and computational thinking skills in the classroom. In this day and age, many people young and old are spending time on playing games or simulations. Why not teach Computer Science concepts and computational thinking skills through gaming and

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Preparing Teachers to Engage Rural Students in Computational Thinking through Robotics, Game Design, and Culturally Responsive Teaching

Publications

This article examines teacher preparation and teacher change in engineering and computer science education. We examined culturally responsive teaching self-efficacy (CRTSE), culturally responsive teaching outcome expectancy (CRTOE) beliefs, and attitudes toward computational thinking (CT) as teachers participated in one of three treatment groups: robotics only, game design only, or blended robotics/game design. Descriptive data revealed that CRTSE gain scores were higher in the robotics only and blended contexts than in the game design only context. However, CRTOE beliefs were consistent

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Relationship of Middle School Student STEM Interest to Career Intent

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Understanding middle school students’ perceptions regarding STEM dispositions, and the role attitudes play in establishing STEM career aspirations, is imperative to preparing the STEM workforce of the future. Data were gathered from more than 800 middle school students participating in a hands-on, real world application curriculum to examine the relationship of the students’ interest in STEM and their intentions to pursue a career in a STEM field. Among the middle school students who completed surveys for the MSOSW project, 46.6% expressed a desire to pursue a career in STEM at the time of the

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SIUE’s “Digital East St. Louis” inspires local students to explore city’s history and culture

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Students from East St. Louis are documenting the culture and history of their hometown, while gaining valuable knowledge and computer skills, by participating in Southern Illinois University Edwardsville's Digital East St. Louis program. Now in its third year, the program continues to incorporate new interactive projects for the students, with the underlying goal of inspiring a love for STEM through creative digital humanities content.

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SciGirls Profiles: Women in STEM

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These women are the innovators, problem-solvers and dreamers who live right next door. They’re passionate about their work, hobbies, families and helping to make the world a better place. They share their strategies for overcoming challenges and finding success and joy in jobs where women are underrepresented, and inspire girls to pursue all kinds of interests and career paths... After watching, complete this short survey to unlock video extras: tcptv.polldaddy.com/s/scigirls-profiles-women-in-stem

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GRACE interns research community issues

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Students from Houghton and CLK schools spent the summer roaming the streets of Calumet and Laurium in the name of scientific research. These students spent the last six weeks as GRACE Program interns. They mapped their surroundings, collected data and learned Geographic Information Systems (GIS), a computer mapping software, to improve their communities.

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Fun with GIS 2016: GRACE

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Michigan's GRACE Project (GIS Resources and Applications for Career Education) helps students use GIS. GRACE uses a coordinated and multi-tiered approach for educators and students alike, and works with communities across the state to identify partners interested in high school student interns with GIS knowledge and skills. Last week, at the Great Lakes Research Center at Michigan Tech, in Houghton, in "copper country" of Michigan's Upper

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