Next Generation STEM Learning for All: Envisioning Advances Based on NSF Supported Research

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Next Generation STEM Learning for All: Envisioning Advances Based on NSF Supported Research Report Cover

This report presents important takeaways from a one-day National Science Foundation (NSF)-supported Forum, “ Next Generation STEM Learning for All,” organized by Education Development Center (EDC) and SRI International through the STEM Learning and Research Center (STELAR) at EDC, the Community for Advancing Discovery Research in Education (CADRE) at EDC, and the Center for Innovative Research in Cyberlearning (CIRCL), working in close collaboration with NSF and the White House Office of Science and Technology Policy. The Forum engaged prominent scientists in STEM learning research and school

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Lens on Climate Change: Making Climate Meaningful through Student-Produced Videos.

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Learning about climate change is tangible when it addresses impacts that can be observed close to home. In this program, 64 diverse middle and high school students produced videos about locally relevant climate change topics. Graduate and undergraduate students provided mentorship. The program engaged students in research and learning about climate change and sparked their interest in science careers. Evaluation results showed that students were highly motivated by the experience, developed a genuine interest in their science topic, learned about the scientific process and developed 21 st

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Common Instrument Suite - Student

Instruments

The Common Instrument is a survey for youth 10 years or older that includes 10 self-report items to assess child and adolescent interest and engagement in science. The Common Instrument is simple and quick to administer, easy to receive feedback on, and useable for pre-post analysis.

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Dimensions of Success observation tool (DoS)

Instruments

The Dimensions of Success observation tool, or DoS, defines twelve indicators of STEM program quality in out-of-school time (e.g., afterschool, summer camps, etc.). It was developed and studied with funding from the National Science Foundation (NSF) by the Program in Education, Afterschool and Resiliency (PEAR), along with partners at Educational Testing Services (ETS) and Project Liftoff. The DoS tool allows researchers, practitioners, funders, and other stakeholders to track the quality of STEM learning opportunities and to pinpoint strengths and weaknesses.

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Schools as Part of Smart and Connected Communities, presentation materials from the Next Generation STEM Learning for All Forum

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Within the context of NSF’s Dear Colleague letter that encourages innovative proposals for developing Smart and Connected Communities, speakers at the NSF-supported Next Generation STEM Learning for All Forum in November described how their work connects STEM learning with communities in need, how their work could shape schools of the future, and how to involve key systems and stakeholders in the development of these communities. View these presentation materials on the Forum website.

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STEM Learning: IT Integration and Collaborative Strategies

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This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools and discusses the creation of a Community of Designers-- an environment in which high school students and teachers, undergraduate/graduate student assistants, and STEM area faculty and industry experts worked together as a cohesive team.

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Using Flowchart Programming to Create Exergames

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Exergaming activities demonstrate how technology could be used as an instrument to reduce the impact of this disease. One can purchase commercial, technology-based exergames such as Nintendo Wii Fit or Xbox Kinect games; however, the authors developed a custom exergame using Phoenix Contact’s Nanoline microcontroller and nano Navigator software flowchart. The beauty of the flowcharting software is that people who have no or little programming experience can easily understand its structure.

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Scratch for Arduino: Exergaming Development

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Currently, obesity has become one of the major health concerns in the United States. A way to relieve this problem is creating fitness activities using the technology and tools available at hand. “Punching Pad” is a prototype that utilizes Scratch for Arduino software and the Arduino Board to make this possible. This device is not only considered a viable fitness activity, but also it could help to inspire children to build other gadgets that, in fact, would facilitate the acquisition of programming skills and basic electronics concepts.

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Shoot For The Moon! The Mentors and the Middle Schoolers Explore the Intersection of Design Thinking and STEM

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This paper describes the journey of a group of university students as they worked with underserved middle school students as mentors in a STEM-based afterschool program. Design thinking provided a frame within which students learned how to be mentors, how to create user-centered learning experiences, and how to share their experiences as developing STEM professionals with middle school students.

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