Petrosino shares ideas about integrating computer science in schools of education in NSF-sponsored event

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Computer science education researchers, leaders from colleges of education, teacher educators, and computer scientists from across the U.S. participated in a workshop to address critical questions related to the integration of computing education into schools of education. The National Science Foundation (NSF)-sponsored conference was held in New York City April 8 and 9 and focused on bringing computer science into colleges of education around

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Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School Districts

Publications

In this paper, we share our experiences implementing a professional development program in two school districts with middle school teachers who integrated an introductory computer science curriculum into their teaching. The 15 to 20–hour curriculum was based on students collaboratively creating mobile apps for socially relevant purposes with MIT App Inventor. Eleven teachers infused the curriculum into technology, math, engineering, library and art courses. We investigated how teachers modified the curriculum to fit their respective standards and students’ needs. We discuss the challenges they

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Empowering Middle School Students to Create Data-enabled Social Apps

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MIT App Inventor has enabled middle school students to learn computing while creating their own apps-including apps that serve community needs. However, few resources exist for building apps that gather and share data. There is a need for new tools and instructional materials for students to build data-enbaled, community-focused apps. We developed an extension for App Inventor, called AppleVis, which allows app-makers to publish and retrieve data from our existing web-based collaborative data visualization platform.

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Renowned NYU professor visits with Ma’ayanot STEAM team

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On Thursday, September 28, Ma’ayanot’s STEAM team welcomed Dr. Ari Ginsberg, Professor of Entrepreneurship and Management at NYU’s Stern School of Business and Academic Director of the Management of Technology Master of Science Program at NYU’s Tandon School of Engineering. Dr. Ginsberg teaches courses on business strategy analysis, new enterprise development, corporate venturing and innovation and technology entrepreneurship. He will utilize his

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Summer programs train teachers in engineering and robotics

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Tandon’s Research Experience for Teachers (RET) program, also known as RET Site in Mechatronics and Robotics with Entrepreneurship and Industry Experiences, is a National Science Foundation-sponsored initiative that has been educating educators since 2003. With robotics becoming increasingly integral to STEM curricula, many teachers are seeking ways for both themselves and their students to learn about new opportunities within science, technology

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Teachers and students expand their robotics skills together in new K-12 STEM program

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Supported by the National Science Foundation as part of its commitment to preparing future generations for STEM-related careers and rapidly changing work environments, the Innovative Technology Experiences for Students and Teachers (ITEST) program at NYU Tandon centers on robotics and engineering design, as well as entrepreneurship, to help teachers develop their own technical skills and spearhead robotics curricula and after-school programs at

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Turning high school students into cyber sleuths

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A larger program at the Tandon school is called STEMNow, which this summer is bringing more than 700 middle- and high-school students and 130 teachers to the Downtown Brooklyn campus for deep dives into the STEM subjects (science, technology, engineering and math). STEMNow puts a particular emphasis on diversity and providing hands-on research and experimentation for students whose regular schools may lack those opportunities.

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Teachers and students pair up to widen the STEM pipeline

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The National Science Foundation’s Innovative Technology Experiences for Students and Teachers (ITEST) program recently awarded more than $1 million to the three-year project, which will combine robotics and entrepreneurial education to improve teacher practices and student outcomes. Each summer, two teachers and four students from eight high schools across New York City will learn, build, and evaluate robots and related technology at NYU Tandon

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Teacher Transformations in Developing Computational Thinking: Gaming and Robotics Use in After-School Settings

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The challenges of addressing increasing calls for the inclusion of computational thinking skills in K-12 education in the midst of crowded school curricula can be mitigated, in part, by promoting STEM learning in after-school settings. The Visualization Basics: Using Gaming to Improve Computational Thinking project provided opportunities for middle school students to participate in after-school clubs focused on game development and LEGO robotics in an effort to increase computational thinking skills. Club leaders and teachers, however, first needed to develop proficiency with the computational

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Teaching Computational Thinking Patterns in Rural Communities

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In this chapter you will learn how a community college in rural Wyoming is implementing professional development resources in Computer Science and computational thinking skills for middle and high school teachers in their communities. The objective of the community college was to build relationships with schools to teach Computer Science concepts and computational thinking skills in the classroom. In this day and age, many people young and old are spending time on playing games or simulations. Why not teach Computer Science concepts and computational thinking skills through gaming and

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