Teacher Professional Development and Pedagogy

Preservice Teachers’ Culturally Responsive Teaching Self-efficacy and Outcome Expectancy Beliefs

Guided by the theoretical and empirical research on self-efficacy and outcome expectancy beliefs, and the Culturally Responsive Teaching Competencies [Siwatu, K.O.

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Teaching Confidence Scale

This paper reports the results of an ongoing study of changes in teacher efficacy from entry into a preparation program through the first year of actual teaching. Multiple quantitative assessments of efficacy were used including items developed for the RAND studies, Gibson and Dembo’s Teacher Efficacy Scale, Bandura’s Teacher Self-Efficacy Scale, and an instrument designed to reflect the specific context and goals of the preparation program studied.

 

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Design Fixation

The purpose of this article is to provide awareness of the danger of design fixation and promote the uses of brainstorming early in the design process--before fixation limits creative ideas. The authors challenged technology teachers to carefully limit the use of design examples too early in the process and provided suggestions for facilitating brainstorming sessions to help generate innovative ideas.

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Persistent Teaching Practices after Geospatial Technology Professional Development

This case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts, observations, interviews, and a GST performance assessment and were analyzed using a constant comparative approach. Teachers’ teaching actions, beliefs, context, and technology skills were categorized.

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Florida's iDigFossils program uses giant 3D printed shark teeth to get kids into STEM subjects

A new educational curriculum established by the University of Florida and the Florida Museum of National History is using 3D printing technology to bring kids closer to our pre-historic forebears. The program is known as iDigFossils, and a report in Paleontological Society Special Publications titled ''3-D Fossils for K-12 Education: A Case Example Using the Giant Extinct Sharkcarcharocles Megalodon’' suggests that it is having great success.

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How University of Florida researchers are using 3D printing and digital fossils to improve education

A recently conducted case study on the effectiveness of utilizing 3D printing technology to teach intricate subjects within science to young students showcases what researchers from the University of Florida have been working on in a National Science Foundation-funded program called iDigFossils that offers curriculum on intricate subjects such as evolution and climate change through the usage of 3D printed fossil replicas.

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University of Florida COE celebrates National Fossil Day

This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils. 

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Petrosino shares ideas about integrating computer science in schools of education in NSF-sponsored event

Computer science education researchers, leaders from colleges of education, teacher educators, and computer scientists from across the U.S. participated in a workshop to address critical questions related to the integration of computing education into schools of education. The National Science Foundation (NSF)-sponsored conference was held in New York City April 8 and 9 and focused on bringing computer science into colleges of education around the country.

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Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School Districts

 In this paper, we share our experiences implementing a professional development program in two school districts with middle school teachers who integrated an introductory computer science curriculum into their teaching. The 15 to 20–hour curriculum was based on students collaboratively creating mobile apps for socially relevant purposes with MIT App Inventor. Eleven teachers infused the curriculum into technology, math, engineering, library and art courses. We investigated how teachers modified the curriculum to fit their respective standards and students’ needs.

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Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum

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