This paper reports the results of an ongoing study of changes in teacher efficacy from entry into a preparation program through the first year of actual teaching. Multiple quantitative assessments of efficacy were used including items developed for the RAND studies, Gibson and Dembo’s Teacher Efficacy Scale, Bandura’s Teacher Self-Efficacy Scale, and an instrument designed to reflect the specific context and goals of the preparation program studied.
The purpose of this article is to provide awareness of the danger of design fixation and promote the uses of brainstorming early in the design process--before fixation limits creative ideas. The authors challenged technology teachers to carefully limit the use of design examples too early in the process and provided suggestions for facilitating brainstorming sessions to help generate innovative ideas. The authors are not suggesting that teachers never provide design examples; in fact, this article highlights techniques for providing students with authentic examples and the benefits of this
This case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts, observations, interviews, and a GST performance assessment and were analyzed using a constant comparative approach. Teachers’ teaching actions, beliefs, context, and technology skills were categorized. Results indicated that all of the teachers had high
A new educational curriculum established by the University of Florida and the Florida Museum of National History is using 3D printing technology to bring kids closer to our pre-historic forebears. The program is known as iDigFossils, and a report in Paleontological Society Special Publications titled ''3-D Fossils for K-12 Education: A Case Example Using the Giant Extinct Sharkcarcharocles Megalodon’' suggests that it is having great success.
How University of Florida researchers are using 3D printing and digital fossils to improve educationNews
A recently conducted case study on the effectiveness of utilizing 3D printing technology to teach intricate subjects within science to young students showcases what researchers from the University of Florida have been working on in a National Science Foundation-funded program called iDigFossils that offers curriculum on intricate subjects such as evolution and climate change through the usage of 3D printed fossil replicas. The case study of the
This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.
Petrosino shares ideas about integrating computer science in schools of education in NSF-sponsored eventNews
Computer science education researchers, leaders from colleges of education, teacher educators, and computer scientists from across the U.S. participated in a workshop to address critical questions related to the integration of computing education into schools of education. The National Science Foundation (NSF)-sponsored conference was held in New York City April 8 and 9 and focused on bringing computer science into colleges of education around
Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School DistrictsPublications
In this paper, we share our experiences implementing a professional development program in two school districts with middle school teachers who integrated an introductory computer science curriculum into their teaching. The 15 to 20–hour curriculum was based on students collaboratively creating mobile apps for socially relevant purposes with MIT App Inventor. Eleven teachers infused the curriculum into technology, math, engineering, library and art courses. We investigated how teachers modified the curriculum to fit their respective standards and students’ needs. We discuss the challenges they
Going Green! Middle Schoolers Out to Save the World (MSOSW) focuses on students using energy monitoring equipment to assess the amount of standby power consumed by their home entertainment devices and appliances when not performing any useful functions. This program focuses on improving the STEM pipeline by preparing both teachers and students in engaging activities aimed at creating and increasing interest in STEM careers for students. Teachers who participated in this hands-on, real world curriculum project, that included professional development, project tools and resources, gained in their
This paper explores how FUSE Studios are organized, describing key design elements, the ways these differ from a traditional classroom model, and the types of diverse learning arrangements that emerge. Data in this paper was primarily collected from five classrooms in the 2013-14 school year and the analysis was refined through discussions within the research team about ongoing data collection during the 2014-15 (one classroom) and 2015- 16 (seven classrooms) school years.[See pages 1025-1032]