STEM-based University Pathway Encouraging Relationships with Chicago High schools in Automation, Robotics and Green Energy
This Developing and Testing Innovations project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' knowledge and interest in science, technology, engineering, and mathematics (STEM
Supporting the Scientific Practice of Data Analysis through Creative Investigations of Long-Term Ecological Datasets
This project will focus on research and development for a new professional development model to support teachers in engaging middle school and high school students in independent data analysis research projects, using local ecological data. While there has been a tremendous explosion of publicly
Connected Spaces: A Technological Framework for Fostering Collaboration by Linking Novice Makers with Mentors and Peers
The Connected Spaces (C/S) project will research and develop a technological toolkit and design framework designed to connect youth makers with peers, mentors, and technical assistance. Makers tinker, design, create and invent, often working with peers in makerspaces equipped with traditional
Adapting and Implementing a Geospatial High School Course in Career and Technical Education Clusters in Urban Settings
This is a collaborative project submitted to the Successful Project Expansion and Dissemination (SPrEaD) strand of the Innovative Technology Experiences for Students and Teachers (ITEST) program (Program Solicitation NSF 17-565) to advance efforts to better understand and promote practices that
Project BUILD (Building Using an Interactive Learning Design)

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.
Scaling up an innovative STEAM (Science, Technology, Engineering, Arts, & Mathematics) learning environment through two partnership models with industry and schools
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM)
Strengthening the STEM Pipeline for Elementary School African Americans, Hispanics, and Girls by Scaling Up Summer Engineering Experiences
This project aims to expand the implementation of a NSBE-supported program, "Summer Engineering Experiences for Kids" (SEEK), from 14 sites in 2016, to 31 by 2019; from 3,825 3rd-5th grade African American, Hispanic, and female students in 2015, to cumulative 27,000 across the nation over the three-year duration of the project.
Expanding Geospatial Technology Career Development for High School Students Through Teacher Professional Development
The Power of Data (POD) project is designed to increase secondary student awareness of and interest in careers that use geospatial technology (GST) and data; increase their knowledge of educational pathways to enter these careers; and develop their 21st century workforce skills.
FUSE Studios: A New, Interest-Driven Model for Engaging Youth In STEM and Career Development Through Challenges and Partnership with Industry
The FUSE Studios project seeks to engage youth in meaningful ways on sustained pathways towards STEM-related careers and involvement in science in later life. FUSE Studios are organized around sequences of interest-driven challenges involving both digital and hands-on activities that are informed by authentic STEM occupations and practices, and linked together in a progression modeled after computer-game sequences.