Project BUILD (Building Using an Interactive Learning Design)

2017 - 2021

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.

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The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having

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Innovative Technology in Science Inquiry Scale-Up Project (ITSI-SU)

2009 - 2015

The goal of this ITEST scale-up project (ITSI-SU) is to address the need for research-based science materials and teaching techniques that generate demonstrable improvements in student science achievement in grades 3-12. The project will reach 264 teachers directly and 10,000 students in four states

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National Robotics in 4-H: Workforce Skills for the 21st Century

2008 - 2014

Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century is a-five year scale-up project to use 4-H clubs to prepare middle school youth for the STEM workplace. The project builds on and extends an existing research-based ITEST project by developing and testing new national curricula to

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